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PKN��\�)����READMEnu�[���This is the LuaSocket 3.0-rc1. It has been tested on Windows 7, Mac OS X, and Linux. Please use the project page at GitHub https://github.com/diegonehab/luasocket to file bug reports or propose changes. Have fun, Diego Nehab. PKN��\��ξffdns.htmlnu�[���<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta name="description" content="LuaSocket: DNS support"> <meta name="keywords" content="Lua, LuaSocket, DNS, Network, Library, Support"> <title>LuaSocket: DNS support</title> <link rel="stylesheet" href="reference.css" type="text/css"> </head> <body> <!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <div class=header> <hr> <center> <table summary="LuaSocket logo"> <tr><td align=center><a href="http://www.lua.org"> <img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png"> </a></td></tr> <tr><td align=center valign=top>Network support for the Lua language </td></tr> </table> <p class=bar> <a href="index.html">home</a> · <a href="index.html#download">download</a> · <a href="installation.html">installation</a> · <a href="introduction.html">introduction</a> · <a href="reference.html">reference</a> </p> </center> <hr> </div> <!-- dns ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <h2 id=dns>DNS</h2> <p> IPv4 name resolution functions <a href=#toip><tt>dns.toip</tt></a> and <a href=#tohostname><tt>dns.tohostname</tt></a> return <em>all</em> information obtained from the resolver in a table of the form: </p> <blockquote><tt> resolved4 = {<br> name = <i>canonic-name</i>,<br> alias = <i>alias-list</i>,<br> ip = <i>ip-address-list</i><br> } </tt> </blockquote> <p> Note that the <tt>alias</tt> list can be empty. </p> <p> The more general name resolution function <a href=#getaddrinfo><tt>dns.getaddrinfo</tt></a>, which supports both IPv6 and IPv4, returns <em>all</em> information obtained from the resolver in a table of the form: </p> <blockquote><tt> resolved6 = {<br> [1] = {<br> family = <i>family-name-1</i>,<br> addr = <i>address-1</i><br> },<br> ...<br> [n] = {<br> family = <i>family-name-n</i>,<br> addr = <i>address-n</i><br> }<br> } </tt> </blockquote> <p> Here, <tt>family</tt> contains the string <tt>"inet"</tt> for IPv4 addresses, and <tt>"inet6"</tt> for IPv6 addresses. </p> <!-- getaddrinfo ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id=getaddrinfo> socket.dns.<b>getaddrinfo(</b>address<b>)</b> </p> <p class=description> Converts from host name to address. </p> <p class=parameters> <tt>Address</tt> can be an IPv4 or IPv6 address or host name. </p> <p class=return> The function returns a table with all information returned by the resolver. In case of error, the function returns <b><tt>nil</tt></b> followed by an error message. </p> <!-- gethostname ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id=gethostname> socket.dns.<b>gethostname()</b> </p> <p class=description> Returns the standard host name for the machine as a string. </p> <!-- tohostname +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id=tohostname> socket.dns.<b>tohostname(</b>address<b>)</b> </p> <p class=description> Converts from IPv4 address to host name. </p> <p class=parameters> <tt>Address</tt> can be an IP address or host name. </p> <p class=return> The function returns a string with the canonic host name of the given <tt>address</tt>, followed by a table with all information returned by the resolver. In case of error, the function returns <b><tt>nil</tt></b> followed by an error message. </p> <!-- toip +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id=toip> socket.dns.<b>toip(</b>address<b>)</b> </p> <p class=description> Converts from host name to IPv4 address. </p> <p class=parameters> <tt>Address</tt> can be an IP address or host name. </p> <p class=return> Returns a string with the first IP address found for <tt>address</tt>, followed by a table with all information returned by the resolver. In case of error, the function returns <b><tt>nil</tt></b> followed by an error message. </p> <!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <div class=footer> <hr> <center> <p class=bar> <a href="index.html">home</a> · <a href="index.html#down">download</a> · <a href="installation.html">installation</a> · <a href="introduction.html">introduction</a> · <a href="reference.html">reference</a> </p> <p> <small> Last modified by Diego Nehab on <br> Thu Apr 20 00:25:07 EDT 2006 </small> </p> </center> </div> </body> </html> PKN��\�b�]%]%ftp.htmlnu�[���<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta name="description" content="LuaSocket: FTP support"> <meta name="keywords" content="Lua, LuaSocket, FTP, Network, Library, Support"> <title>LuaSocket: FTP support</title> <link rel="stylesheet" href="reference.css" type="text/css"> </head> <body> <!-- header ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <div class=header> <hr> <center> <table summary="LuaSocket logo"> <tr><td align=center><a href="http://www.lua.org"> <img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png"> </a></td></tr> <tr><td align=center valign=top>Network support for the Lua language </td></tr> </table> <p class=bar> <a href="index.html">home</a> · <a href="index.html#download">download</a> · <a href="installation.html">installation</a> · <a href="introduction.html">introduction</a> · <a href="reference.html">reference</a> </p> </center> <hr> </div> <!-- ftp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <h2 id=ftp>FTP</h2> <p> FTP (File Transfer Protocol) is a protocol used to transfer files between hosts. The <tt>ftp</tt> namespace offers thorough support to FTP, under a simple interface. The implementation conforms to <a href="http://www.ietf.org/rfc/rfc959.txt">RFC 959</a>. </p> <p> High level functions are provided supporting the most common operations. These high level functions are implemented on top of a lower level interface. Using the low-level interface, users can easily create their own functions to access <em>any</em> operation supported by the FTP protocol. For that, check the implementation. </p> <p> To really benefit from this module, a good understanding of <a href="http://lua-users.org/wiki/FiltersSourcesAndSinks"> LTN012, Filters sources and sinks</a> is necessary. </p> <p> To obtain the <tt>ftp</tt> namespace, run: </p> <pre class=example> -- loads the FTP module and any libraries it requires local ftp = require("socket.ftp") </pre> <p> URLs MUST conform to <a href="http://www.ietf.org/rfc/rfc1738.txt">RFC 1738</a>, that is, an URL is a string in the form: </p> <blockquote> <tt> [ftp://][<user>[:<password>]@]<host>[:<port>][/<path>][<i>type</i>=a|i]</tt> </blockquote> <p> The following constants in the namespace can be set to control the default behavior of the FTP module: </p> <ul> <li> <tt>PASSWORD</tt>: default anonymous password. <li> <tt>PORT</tt>: default port used for the control connection; <li> <tt>TIMEOUT</tt>: sets the timeout for all I/O operations; <li> <tt>USER</tt>: default anonymous user; </ul> <!-- ftp.get ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id=get> ftp.<b>get(</b>url<b>)</b><br> ftp.<b>get{</b><br> host = <i>string</i>,<br> sink = <i>LTN12 sink</i>,<br> argument <i>or</i> path = <i>string</i>,<br> [user = <i>string</i>,]<br> [password = <i>string</i>]<br> [command = <i>string</i>,]<br> [port = <i>number</i>,]<br> [type = <i>string</i>,]<br> [step = <i>LTN12 pump step</i>,]<br> [create = <i>function</i>]<br> <b>}</b> </p> <p class=description> The <tt>get</tt> function has two forms. The simple form has fixed functionality: it downloads the contents of a URL and returns it as a string. The generic form allows a <em>lot</em> more control, as explained below. </p> <p class=parameters> If the argument of the <tt>get</tt> function is a table, the function expects at least the fields <tt>host</tt>, <tt>sink</tt>, and one of <tt>argument</tt> or <tt>path</tt> (<tt>argument</tt> takes precedence). <tt>Host</tt> is the server to connect to. <tt>Sink</tt> is the <em>simple</em> <a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a> sink that will receive the downloaded data. <tt>Argument</tt> or <tt>path</tt> give the target path to the resource in the server. The optional arguments are the following: </p> <ul> <li><tt>user</tt>, <tt>password</tt>: User name and password used for authentication. Defaults to "<tt>ftp:anonymous@anonymous.org</tt>"; <li><tt>command</tt>: The FTP command used to obtain data. Defaults to "<tt>retr</tt>", but see example below; <li><tt>port</tt>: The port to used for the control connection. Defaults to 21; <li><tt>type</tt>: The transfer mode. Can take values "<tt>i</tt>" or "<tt>a</tt>". Defaults to whatever is the server default; <li><tt>step</tt>: <a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a> pump step function used to pass data from the server to the sink. Defaults to the LTN12 <tt>pump.step</tt> function; <li><tt>create</tt>: An optional function to be used instead of <a href=tcp.html#socket.tcp><tt>socket.tcp</tt></a> when the communications socket is created. </ul> <p class=return> If successful, the simple version returns the URL contents as a string, and the generic function returns 1. In case of error, both functions return <b><tt>nil</tt></b> and an error message describing the error. </p> <pre class=example> -- load the ftp support local ftp = require("socket.ftp") -- Log as user "anonymous" on server "ftp.tecgraf.puc-rio.br", -- and get file "lua.tar.gz" from directory "pub/lua" as binary. f, e = ftp.get("ftp://ftp.tecgraf.puc-rio.br/pub/lua/lua.tar.gz;type=i") </pre> <pre class=example> -- load needed modules local ftp = require("socket.ftp") local ltn12 = require("ltn12") local url = require("socket.url") -- a function that returns a directory listing function nlst(u) local t = {} local p = url.parse(u) p.command = "nlst" p.sink = ltn12.sink.table(t) local r, e = ftp.get(p) return r and table.concat(t), e end </pre> <!-- put ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id=put> ftp.<b>put(</b>url, content<b>)</b><br> ftp.<b>put{</b><br> host = <i>string</i>,<br> source = <i>LTN12 sink</i>,<br> argument <i>or</i> path = <i>string</i>,<br> [user = <i>string</i>,]<br> [password = <i>string</i>]<br> [command = <i>string</i>,]<br> [port = <i>number</i>,]<br> [type = <i>string</i>,]<br> [step = <i>LTN12 pump step</i>,]<br> [create = <i>function</i>]<br> <b>}</b> </p> <p class=description> The <tt>put</tt> function has two forms. The simple form has fixed functionality: it uploads a string of content into a URL. The generic form allows a <em>lot</em> more control, as explained below. </p> <p class=parameters> If the argument of the <tt>put</tt> function is a table, the function expects at least the fields <tt>host</tt>, <tt>source</tt>, and one of <tt>argument</tt> or <tt>path</tt> (<tt>argument</tt> takes precedence). <tt>Host</tt> is the server to connect to. <tt>Source</tt> is the <em>simple</em> <a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a> source that will provide the contents to be uploaded. <tt>Argument</tt> or <tt>path</tt> give the target path to the resource in the server. The optional arguments are the following: </p> <ul> <li><tt>user</tt>, <tt>password</tt>: User name and password used for authentication. Defaults to "<tt>ftp:anonymous@anonymous.org</tt>"; <li><tt>command</tt>: The FTP command used to send data. Defaults to "<tt>stor</tt>", but see example below; <li><tt>port</tt>: The port to used for the control connection. Defaults to 21; <li><tt>type</tt>: The transfer mode. Can take values "<tt>i</tt>" or "<tt>a</tt>". Defaults to whatever is the server default; <li><tt>step</tt>: <a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a> pump step function used to pass data from the server to the sink. Defaults to the LTN12 <tt>pump.step</tt> function; <li><tt>create</tt>: An optional function to be used instead of <a href=tcp.html#socket.tcp><tt>socket.tcp</tt></a> when the communications socket is created. </ul> <p class=return> Both functions return 1 if successful, or <b><tt>nil</tt></b> and an error message describing the reason for failure. </p> <pre class=example> -- load the ftp support local ftp = require("socket.ftp") -- Log as user "fulano" on server "ftp.example.com", -- using password "silva", and store a file "README" with contents -- "wrong password, of course" f, e = ftp.put("ftp://fulano:silva@ftp.example.com/README", "wrong password, of course") </pre> <pre class=example> -- load the ftp support local ftp = require("socket.ftp") local ltn12 = require("ltn12") -- Log as user "fulano" on server "ftp.example.com", -- using password "silva", and append to the remote file "LOG", sending the -- contents of the local file "LOCAL-LOG" f, e = ftp.put{ host = "ftp.example.com", user = "fulano", password = "silva", command = "appe", argument = "LOG", source = ltn12.source.file(io.open("LOCAL-LOG", "r")) } </pre> <!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <div class=footer> <hr> <center> <p class=bar> <a href="index.html">home</a> · <a href="index.html#download">download</a> · <a href="installation.html">installation</a> · <a href="introduction.html">introduction</a> · <a href="reference.html">reference</a> </p> <p> <small> Last modified by Diego Nehab on <br> Thu Apr 20 00:25:18 EDT 2006 </small> </p> </center> </div> </body> </html> PKN��\s�if�,�, http.htmlnu�[���<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta name="description" content="LuaSocket: HTTP support"> <meta name="keywords" content="Lua, HTTP, Library, WWW, Browser, Network, Support"> <title>LuaSocket: HTTP support</title> <link rel="stylesheet" href="reference.css" type="text/css"> </head> <body> <!-- header ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <div class=header> <hr> <center> <table summary="LuaSocket logo"> <tr><td align=center><a href="http://www.lua.org"> <img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png"> </a></td></tr> <tr><td align=center valign=top>Network support for the Lua language </td></tr> </table> <p class=bar> <a href="index.html">home</a> · <a href="index.html#download">download</a> · <a href="introduction.html">introduction</a> · <a href="introduction.html">introduction</a> · <a href="reference.html">reference</a> </p> </center> <hr> </div> <!-- http +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <h2 id="http">HTTP</h2> <p> HTTP (Hyper Text Transfer Protocol) is the protocol used to exchange information between web-browsers and servers. The <tt>http</tt> namespace offers full support for the client side of the HTTP protocol (i.e., the facilities that would be used by a web-browser implementation). The implementation conforms to the HTTP/1.1 standard, <a href="http://www.ietf.org/rfc/rfc2616.txt">RFC 2616</a>. </p> <p> The module exports functions that provide HTTP functionality in different levels of abstraction. From the simple string oriented requests, through generic <a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a> based, down to even lower-level if you bother to look through the source code. </p> <p> To obtain the <tt>http</tt> namespace, run: </p> <pre class=example> -- loads the HTTP module and any libraries it requires local http = require("socket.http") </pre> <p> URLs must conform to <a href="http://www.ietf.org/rfc/rfc1738.txt">RFC 1738</a>, that is, an URL is a string in the form: </p> <blockquote> <pre> [http://][<user>[:<password>]@]<host>[:<port>][/<path>] </pre> </blockquote> <p> MIME headers are represented as a Lua table in the form: </p> <blockquote> <table summary="MIME headers in Lua table"> <tr><td><tt> headers = {<br> field-1-name = <i>field-1-value</i>,<br> field-2-name = <i>field-2-value</i>,<br> field-3-name = <i>field-3-value</i>,<br> ...<br> field-n-name = <i>field-n-value</i><br> } </tt></td></tr> </table> </blockquote> <p> Field names are case insensitive (as specified by the standard) and all functions work with lowercase field names (but see <a href=socket.html#headers.canonic><tt>socket.headers.canonic</tt></a>). Field values are left unmodified. </p> <p class=note> Note: MIME headers are independent of order. Therefore, there is no problem in representing them in a Lua table. </p> <p> The following constants can be set to control the default behavior of the HTTP module: </p> <ul> <li> <tt>PORT</tt>: default port used for connections; <li> <tt>PROXY</tt>: default proxy used for connections; <li> <tt>TIMEOUT</tt>: sets the timeout for all I/O operations; <li> <tt>USERAGENT</tt>: default user agent reported to server. </ul> <!-- http.request ++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="request"> http.<b>request(</b>url [, body]<b>)</b><br> http.<b>request{</b><br> url = <i>string</i>,<br> [sink = <i>LTN12 sink</i>,]<br> [method = <i>string</i>,]<br> [headers = <i>header-table</i>,]<br> [source = <i>LTN12 source</i>],<br> [step = <i>LTN12 pump step</i>,]<br> [proxy = <i>string</i>,]<br> [redirect = <i>boolean</i>,]<br> [create = <i>function</i>]<br> <b>}</b> </p> <p class=description> The request function has two forms. The simple form downloads a URL using the <tt>GET</tt> or <tt>POST</tt> method and is based on strings. The generic form performs any HTTP method and is <a href=http://lua-users.org/wiki/FiltersSourcesAndSinks>LTN12</a> based. </p> <p class=parameters> If the first argument of the <tt>request</tt> function is a string, it should be an <tt>url</tt>. In that case, if a <tt>body</tt> is provided as a string, the function will perform a <tt>POST</tt> method in the <tt>url</tt>. Otherwise, it performs a <tt>GET</tt> in the <tt>url</tt> </p> <p class=parameters> If the first argument is instead a table, the most important fields are the <tt>url</tt> and the <em>simple</em> <a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a> <tt>sink</tt> that will receive the downloaded content. Any part of the <tt>url</tt> can be overridden by including the appropriate field in the request table. If authentication information is provided, the function uses the Basic Authentication Scheme (see <a href="#authentication">note</a>) to retrieve the document. If <tt>sink</tt> is <tt><b>nil</b></tt>, the function discards the downloaded data. The optional parameters are the following: </p> <ul> <li><tt>method</tt>: The HTTP request method. Defaults to "GET"; <li><tt>headers</tt>: Any additional HTTP headers to send with the request; <li><tt>source</tt>: <em>simple</em> <a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a> source to provide the request body. If there is a body, you need to provide an appropriate "<tt>content-length</tt>" request header field, or the function will attempt to send the body as "<tt>chunked</tt>" (something few servers support). Defaults to the empty source; <li><tt>step</tt>: <a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a> pump step function used to move data. Defaults to the LTN12 <tt>pump.step</tt> function. <li><tt>proxy</tt>: The URL of a proxy server to use. Defaults to no proxy; <li><tt>redirect</tt>: Set to <tt><b>false</b></tt> to prevent the function from automatically following 301 or 302 server redirect messages; <li><tt>create</tt>: An optional function to be used instead of <a href=tcp.html#socket.tcp><tt>socket.tcp</tt></a> when the communications socket is created. </ul> <p class=return> In case of failure, the function returns <tt><b>nil</b></tt> followed by an error message. If successful, the simple form returns the response body as a string, followed by the response status code, the response headers and the response status line. The generic function returns the same information, except the first return value is just the number 1 (the body goes to the <tt>sink</tt>). </p> <p class=return> Even when the server fails to provide the contents of the requested URL (URL not found, for example), it usually returns a message body (a web page informing the URL was not found or some other useless page). To make sure the operation was successful, check the returned status <tt>code</tt>. For a list of the possible values and their meanings, refer to <a href="http://www.ietf.org/rfc/rfc2616.txt">RFC 2616</a>. </p> <p class=description> Here are a few examples with the simple interface: </p> <pre class=example> -- load the http module local io = require("io") local http = require("socket.http") local ltn12 = require("ltn12") -- connect to server "www.cs.princeton.edu" and retrieves this manual -- file from "~diego/professional/luasocket/http.html" and print it to stdout http.request{ url = "http://www.cs.princeton.edu/~diego/professional/luasocket/http.html", sink = ltn12.sink.file(io.stdout) } -- connect to server "www.example.com" and tries to retrieve -- "/private/index.html". Fails because authentication is needed. b, c, h = http.request("http://www.example.com/private/index.html") -- b returns some useless page telling about the denied access, -- h returns authentication information -- and c returns with value 401 (Authentication Required) -- tries to connect to server "wrong.host" to retrieve "/" -- and fails because the host does not exist. r, e = http.request("http://wrong.host/") -- r is nil, and e returns with value "host not found" </pre> <p class=description> And here is an example using the generic interface: </p> <pre class=example> -- load the http module http = require("socket.http") -- Requests information about a document, without downloading it. -- Useful, for example, if you want to display a download gauge and need -- to know the size of the document in advance r, c, h = http.request { method = "HEAD", url = "http://www.tecgraf.puc-rio.br/~diego" } -- r is 1, c is 200, and h would return the following headers: -- h = { -- date = "Tue, 18 Sep 2001 20:42:21 GMT", -- server = "Apache/1.3.12 (Unix) (Red Hat/Linux)", -- ["last-modified"] = "Wed, 05 Sep 2001 06:11:20 GMT", -- ["content-length"] = 15652, -- ["connection"] = "close", -- ["content-Type"] = "text/html" -- } </pre> <p class=note id="post"> Note: When sending a POST request, simple interface adds a "<tt>Content-type: application/x-www-form-urlencoded</tt>" header to the request. This is the type used by HTML forms. If you need another type, use the generic interface. </p> <p class=note id="authentication"> Note: Some URLs are protected by their servers from anonymous download. For those URLs, the server must receive some sort of authentication along with the request or it will deny download and return status "401 Authentication Required". </p> <p class=note> The HTTP/1.1 standard defines two authentication methods: the Basic Authentication Scheme and the Digest Authentication Scheme, both explained in detail in <a href="http://www.ietf.org/rfc/rfc2068.txt">RFC 2068</a>. </p> <p class=note>The Basic Authentication Scheme sends <tt><user></tt> and <tt><password></tt> unencrypted to the server and is therefore considered unsafe. Unfortunately, by the time of this implementation, the wide majority of servers and browsers support the Basic Scheme only. Therefore, this is the method used by the toolkit whenever authentication is required. </p> <pre class=example> -- load required modules http = require("socket.http") mime = require("mime") -- Connect to server "www.example.com" and tries to retrieve -- "/private/index.html", using the provided name and password to -- authenticate the request b, c, h = http.request("http://fulano:silva@www.example.com/private/index.html") -- Alternatively, one could fill the appropriate header and authenticate -- the request directly. r, c = http.request { url = "http://www.example.com/private/index.html", headers = { authorization = "Basic " .. (mime.b64("fulano:silva")) } } </pre> <!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <div class=footer> <hr> <center> <p class=bar> <a href="index.html">home</a> · <a href="index.html#download">download</a> · <a href="installation.html">installation</a> · <a href="introduction.html">introduction</a> · <a href="reference.html">reference</a> </p> <p> <small> Last modified by Diego Nehab on <br> Thu Apr 20 00:25:26 EDT 2006 </small> </p> </center> </div> </body> </html> PKN��\>�-�� index.htmlnu�[���<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta name="description" content="The LuaSocket Homepage"> <meta name="keywords" content="Lua, LuaSocket, Network, Library, Support, Internet"> <title>LuaSocket: Network support for the Lua language </title> <link rel="stylesheet" href="reference.css" type="text/css"> </head> <body> <!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <div class=header> <hr> <center> <table summary="LuaSocket logo"> <tr><td align=center><a href="http://www.lua.org"> <img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png"> </a></td></tr> <tr><td align=center valign=top>Network support for the Lua language </td></tr> </table> <p class=bar> <a href="index.html">home</a> · <a href="index.html#download">download</a> · <a href="installation.html">installation</a> · <a href="introduction.html">introduction</a> · <a href="reference.html">reference</a> </p> </center> <hr> </div> <!-- whatis +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <h2 id=whatis>What is LuaSocket?</h2> <p> LuaSocket is a <a href="http://www.lua.org">Lua</a> extension library that is composed by two parts: a C core that provides support for the TCP and UDP transport layers, and a set of Lua modules that add support for functionality commonly needed by applications that deal with the Internet. </p> <p> The core support has been implemented so that it is both efficient and simple to use. It is available to any Lua application once it has been properly initialized by the interpreter in use. The code has been tested and runs well on several Windows and UNIX platforms. </p> <p> Among the support modules, the most commonly used implement the <a href=smtp.html>SMTP</a> (sending e-mails), <a href=http.html>HTTP</a> (WWW access) and <a href=ftp.html>FTP</a> (uploading and downloading files) client protocols. These provide a very natural and generic interface to the functionality defined by each protocol. In addition, you will find that the <a href=mime.html>MIME</a> (common encodings), <a href=url.html>URL</a> (anything you could possible want to do with one) and <a href=ltn12.html>LTN12</a> (filters, sinks, sources and pumps) modules can be very handy. </p> <p> The library is available under the same <a href="http://www.lua.org/copyright.html"> terms and conditions</a> as the Lua language, the MIT license. The idea is that if you can use Lua in a project, you should also be able to use LuaSocket. </p> <p> Copyright © 1999-2013 Diego Nehab. All rights reserved. <br> Author: <A href="http://www.impa.br/~diego">Diego Nehab</a> </p> <!-- download +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <h2 id=download>Download</h2> <p> LuaSocket version 3.0-rc1 is now available for download! It is compatible with Lua 5.1 and 5.2, and has been tested on Windows XP, Linux, and Mac OS X. Chances are it works well on most UNIX distributions and Windows flavors. </p> <p> The current version of the library can be found at the <a href="https://github.com/diegonehab/luasocket">LuaSocket project page</a> on GitHub. Besides the full C and Lua source code for the library, the distribution contains several examples, this user's manual and basic test procedures. </p> <p> Take a look at the <a href=installation.html>installation</a> section of the manual to find out how to properly install the library. </p> <!-- thanks +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <h2 id=thanks>Special thanks</h2> <p> This marks the first release of LuaSocket that wholeheartedly embraces the open-source development philosophy. After a long hiatus, Matthew Wild finally convinced me it was time for a release including IPv6 and Lua 5.2 support. It was more work than we anticipated. Special thanks to Sam Roberts, Florian Zeitz, and Paul Aurich, Liam Devine, Alexey Melnichuk, and everybody else that has helped bring this library back to life. </p> <!-- whatsnew +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <h2 id=new>What's New</h2> <p> Main changes for LuaSocket 3.0-rc1 are IPv6 support and Lua 5.2 compatibility. </p> <ul> <li> Added: Compatible with Lua 5.2 <ul> <li> Note that unless you define <tt>LUA_COMPAT_MODULE</tt>, package tables will <em>not</em> be exported as globals! </ul> <li> Added: IPv6 support; <ul> <li> <tt>Socket.connect</tt> and <tt>socket.bind</tt> support IPv6 addresses; <li> <tt>Getpeername</tt> and <tt>getsockname</tt> support IPv6 addresses, and return the socket family as a third value; <li> URL module updated to support IPv6 host names; <li> New <tt>socket.tcp6</tt> and <tt>socket.udp6</tt> functions; <li> New <tt>socket.dns.getaddrinfo</tt> and <tt>socket.dns.getnameinfo</tt> functions; </ul> <li> Added: <tt>getoption</tt> method; <li> Fixed: <tt>url.unescape</tt> was returning additional values; <li> Fixed: <tt>mime.qp</tt>, <tt>mime.unqp</tt>, <tt>mime.b64</tt>, and <tt>mime.unb64</tt> could mistaking their own stack slots for functions arguments; <li> Fixed: Receiving zero-length datagram is now possible; <li> Improved: Hidden all internal library symbols; <li> Improved: Better error messages; <li> Improved: Better documentation of socket options. <li> Fixed: manual sample of HTTP authentication now uses correct "authorization" header (Alexandre Ittner); <li> Fixed: failure on bind() was destroying the socket (Sam Roberts); <li> Fixed: receive() returns immediatelly if prefix can satisfy bytes requested (M Joonas Pihlaja); <li> Fixed: multicast didn't work on Windows, or anywhere else for that matter (Herbert Leuwer, Adrian Sietsma); <li> Fixed: select() now reports an error when called with more sockets than FD_SETSIZE (Lorenzo Leonini); <li> Fixed: manual links to home.html changed to index.html (Robert Hahn); <li> Fixed: mime.unb64() would return an empty string on results that started with a null character (Robert Raschke); <li> Fixed: HTTP now automatically redirects on 303 and 307 (Jonathan Gray); <li> Fixed: calling sleep() with negative numbers could block forever, wasting CPU. Now it returns immediately (MPB); <li> Improved: FTP commands are now sent in upper case to help buggy servers (Anders Eurenius); <li> Improved: known headers now sent in canonic capitalization to help buggy servers (Joseph Stewart); <li> Improved: Clarified tcp:receive() in the manual (MPB); <li> Improved: Decent makefiles (LHF). <li> Fixed: RFC links in documentation now point to IETF (Cosmin Apreutesei). </ul> <!-- old ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <h2 id=old>Old Versions</h2> <p> All previous versions of the LuaSocket library can be downloaded <a href="http://www.impa.br/~diego/software/luasocket/old"> here</a>. Although these versions are no longer supported, they are still available for those that have compatibility issues. </p> <!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <div class=footer> <hr> <center> <p class=bar> <a href="index.html#download">download</a> · <a href="installation.html">installation</a> · <a href="introduction.html">introduction</a> · <a href="reference.html">reference</a> </p> <p> <small> Last modified by Diego Nehab on <br> Tue Jun 11 18:50:23 HKT 2013 </small> </p> </center> </div> </body> </html> PKN��\-) D++installation.htmlnu�[���<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta name="description" content="LuaSocket: Introduction to the core"> <meta name="keywords" content="Lua, LuaSocket, TCP, UDP, Network, Support, Installation"> <title>LuaSocket: Installation</title> <link rel="stylesheet" href="reference.css" type="text/css"> </head> <body> <!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <div class=header> <hr> <center> <table summary="LuaSocket logo"> <tr><td align=center><a href="http://www.lua.org"> <img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png"> </a></td></tr> <tr><td align=center valign=top>Network support for the Lua language </td></tr> </table> <p class=bar> <a href="index.html">home</a> · <a href="index.html#download">download</a> · <a href="installation.html">installation</a> · <a href="introduction.html">introduction</a> · <a href="reference.html">reference</a> </p> </center> <hr> </div> <!-- installation ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <h2>Installation</h2> <p> Here we describe the standard distribution. If the standard doesn't meet your needs, we refer you to the Lua discussion list, where any question about the package scheme will likely already have been answered. </p> <h3>Directory structure</h3> <p> On Unix systems, the standard distribution uses two base directories, one for system dependent files, and another for system independent files. Let's call these directories <tt><CDIR></tt> and <tt><LDIR></tt>, respectively. For example, in my laptp, Lua 5.1 is configured to use '<tt>/usr/local/lib/lua/5.1</tt>' for <tt><CDIR></tt> and '<tt>/usr/local/share/lua/5.1</tt>' for <tt><LDIR></tt>. On Windows, <tt><CDIR></tt> usually points to the directory where the Lua executable is found, and <tt><LDIR></tt> points to a <tt>lua/</tt> directory inside <tt><CDIR></tt>. (These settings can be overridden by environment variables <tt>LUA_PATH</tt> and <tt>LUA_CPATH</tt>. See the Lua documentation for details.) Here is the standard LuaSocket distribution directory structure:</p> <pre class=example> <LDIR>/ltn12.lua <LDIR>/socket.lua <CDIR>/socket/core.dll <LDIR>/socket/http.lua <LDIR>/socket/tp.lua <LDIR>/socket/ftp.lua <LDIR>/socket/smtp.lua <LDIR>/socket/url.lua <LDIR>/mime.lua <CDIR>/mime/core.dll </pre> <p> Naturally, on Unix systems, <tt>core.dll</tt> would be replaced by <tt>core.so</tt>. </p> <h3>Using LuaSocket</h3> <p> With the above setup, and an interpreter with shared library support, it should be easy to use LuaSocket. Just fire the interpreter and use the <tt>require</tt> function to gain access to whatever module you need:</p> <pre class=example> Lua 5.2.2 Copyright (C) 1994-2013 Lua.org, PUC-Rio > socket = require("socket") > print(socket._VERSION) --> LuaSocket 3.0-rc1 </pre> <p> Each module loads their dependencies automatically, so you only need to load the modules you directly depend upon: </p> <pre class=example> Lua 5.2.2 Copyright (C) 1994-2013 Lua.org, PUC-Rio > http = require("socket.http") > print(http.request("http://www.impa.br/~diego/software/luasocket")) --> homepage gets dumped to terminal </pre> <!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <div class=footer> <hr> <center> <p class=bar> <a href="index.html">home</a> · <a href="index.html#down">download</a> · <a href="installation.html">installation</a> · <a href="introduction.html">introduction</a> · <a href="reference.html">reference</a> </p> <p> <small> Last modified by Diego Nehab on <br> Tue Jun 11 19:06:14 HKT 2013 </small> </p> </center> </div> </body> </html> PKN��\I���0�0introduction.htmlnu�[���<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta name="description" content="LuaSocket: Introduction to the core"> <meta name="keywords" content="Lua, LuaSocket, TCP, UDP, Network, Library, Support"> <title>LuaSocket: Introduction to the core</title> <link rel="stylesheet" href="reference.css" type="text/css"> </head> <body> <!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <div class=header> <hr> <center> <table summary="LuaSocket logo"> <tr><td align=center><a href="http://www.lua.org"> <img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png"> </a></td></tr> <tr><td align=center valign=top>Network support for the Lua language </td></tr> </table> <p class=bar> <a href="index.html">home</a> · <a href="index.html#download">download</a> · <a href="installation.html">installation</a> · <a href="introduction.html">introduction</a> · <a href="reference.html">reference</a> </p> </center> <hr> </div> <!-- introduction +++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <h2>Introduction</h2> <p> LuaSocket is a <a href="http://www.lua.org">Lua</a> extension library that is composed by two parts: a C core that provides support for the TCP and UDP transport layers, and a set of Lua modules that add support for the SMTP (sending e-mails), HTTP (WWW access) and FTP (uploading and downloading files) protocols and other functionality commonly needed by applications that deal with the Internet. This introduction is about the C core. </p> <p> Communication in LuaSocket is performed via I/O objects. These can represent different network domains. Currently, support is provided for TCP and UDP, but nothing prevents other developers from implementing SSL, Local Domain, Pipes, File Descriptors etc. I/O objects provide a standard interface to I/O across different domains and operating systems. </p> <p> The API design had two goals in mind. First, users experienced with the C API to sockets should feel comfortable using LuaSocket. Second, the simplicity and the feel of the Lua language should be preserved. To achieve these goals, the LuaSocket API keeps the function names and semantics the C API whenever possible, but their usage in Lua has been greatly simplified. </p> <p> One of the simplifications is the receive pattern capability. Applications can read data from stream domains (such as TCP) line by line, block by block, or until the connection is closed. All I/O reads are buffered and the performance differences between different receive patterns are negligible. </p> <p> Another advantage is the flexible timeout control mechanism. As in C, all I/O operations are blocking by default. For example, the <a href=tcp.html#send><tt>send</tt></a>, <a href=tcp.html#receive><tt>receive</tt></a> and <a href=tcp.html#accept><tt>accept</tt></a> methods of the TCP domain will block the caller application until the operation is completed (if ever!). However, with a call to the <a href=tcp.html#settimeout><tt>settimeout</tt></a> method, an application can specify upper limits on the time it can be blocked by LuaSocket (the "<tt>total</tt>" timeout), on the time LuaSocket can internally be blocked by any OS call (the "<tt>block</tt>" timeout) or a combination of the two. Each LuaSocket call might perform several OS calls, so that the two timeout values are <em>not</em> equivalent. </p> <p> Finally, the host name resolution is transparent, meaning that most functions and methods accept both IP addresses and host names. In case a host name is given, the library queries the system's resolver and tries the main IP address returned. Note that direct use of IP addresses is more efficient, of course. The <a href=dns.html#toip><tt>toip</tt></a> and <a href=dns.html#tohostname><tt>tohostname</tt></a> functions from the DNS module are provided to convert between host names and IP addresses. </p> <p> Together, these changes make network programming in LuaSocket much simpler than it is in C, as the following sections will show. </p> <!-- tcp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <h3 id=tcp>TCP</h3> <p> TCP (Transfer Control Protocol) is reliable stream protocol. In other words, applications communicating through TCP can send and receive data as an error free stream of bytes. Data is split in one end and reassembled transparently on the other end. There are no boundaries in the data transfers. The library allows users to read data from the sockets in several different granularities: patterns are available for lines, arbitrary sized blocks or "read up to connection closed", all with good performance. </p> <p> The library distinguishes three types of TCP sockets: <em>master</em>, <em>client</em> and <em>server</em> sockets. </p> <p> Master sockets are newly created TCP sockets returned by the function <a href=tcp.html#tcp><tt>socket.tcp</tt></a>. A master socket is transformed into a server socket after it is associated with a <em>local</em> address by a call to the <a href=tcp.html#bind><tt>bind</tt></a> method followed by a call to the <a href=tcp.html#listen><tt>listen</tt></a>. Conversely, a master socket can be changed into a client socket with the method <a href=tcp.html#connect><tt>connect</tt></a>, which associates it with a <em>remote</em> address. </p> <p> On server sockets, applications can use the <a href=tcp.html#accept><tt>accept</tt></a> method to wait for a client connection. Once a connection is established, a client socket object is returned representing this connection. The other methods available for server socket objects are <a href=tcp.html#getsockname><tt>getsockname</tt></a>, <a href=tcp.html#setoption><tt>setoption</tt></a>, <a href=tcp.html#settimeout><tt>settimeout</tt></a>, and <a href=tcp.html#close><tt>close</tt></a>. </p> <p> Client sockets are used to exchange data between two applications over the Internet. Applications can call the methods <a href=tcp.html#send><tt>send</tt></a> and <a href=tcp.html#receive><tt>receive</tt></a> to send and receive data. The other methods available for client socket objects are <a href=tcp.html#getsockname><tt>getsockname</tt></a>, <a href=tcp.html#getpeername><tt>getpeername</tt></a>, <a href=tcp.html#setoption><tt>setoption</tt></a>, <a href=tcp.html#settimeout><tt>settimeout</tt></a>, <a href=tcp.html#shutdown><tt>shutdown</tt></a>, and <a href=tcp.html#close><tt>close</tt></a>. </p> <p> Example: </p> <blockquote> <p> A simple echo server, using LuaSocket. The program binds to an ephemeral port (one that is chosen by the operating system) on the local host and awaits client connections on that port. When a connection is established, the program reads a line from the remote end and sends it back, closing the connection immediately. You can test it using the telnet program. </p> <pre class=example> -- load namespace local socket = require("socket") -- create a TCP socket and bind it to the local host, at any port local server = assert(socket.bind("*", 0)) -- find out which port the OS chose for us local ip, port = server:getsockname() -- print a message informing what's up print("Please telnet to localhost on port " .. port) print("After connecting, you have 10s to enter a line to be echoed") -- loop forever waiting for clients while 1 do -- wait for a connection from any client local client = server:accept() -- make sure we don't block waiting for this client's line client:settimeout(10) -- receive the line local line, err = client:receive() -- if there was no error, send it back to the client if not err then client:send(line .. "\n") end -- done with client, close the object client:close() end </pre> </blockquote> <!-- udp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <h3 id=udp>UDP</h3> <p> UDP (User Datagram Protocol) is a non-reliable datagram protocol. In other words, applications communicating through UDP send and receive data as independent blocks, which are not guaranteed to reach the other end. Even when they do reach the other end, they are not guaranteed to be error free. Data transfers are atomic, one datagram at a time. Reading only part of a datagram discards the rest, so that the following read operation will act on the next datagram. The advantages are in simplicity (no connection setup) and performance (no error checking or error correction). </p> <p> Note that although no guarantees are made, these days networks are so good that, under normal circumstances, few errors happen in practice. </p> <p> An UDP socket object is created by the <a href=udp.html#udp><tt>socket.udp</tt></a> function. UDP sockets do not need to be connected before use. The method <a href=udp.html#sendto><tt>sendto</tt></a> can be used immediately after creation to send a datagram to IP address and port. Host names are not allowed because performing name resolution for each packet would be forbiddingly slow. Methods <a href=udp.html#receive><tt>receive</tt></a> and <a href=udp.html#receivefrom><tt>receivefrom</tt></a> can be used to retrieve datagrams, the latter returning the IP and port of the sender as extra return values (thus being slightly less efficient). </p> <p> When communication is performed repeatedly with a single peer, an application should call the <a href=udp.html#setpeername><tt>setpeername</tt></a> method to specify a permanent partner. Methods <a href=udp.html#sendto><tt>sendto</tt></a> and <a href=udp.html#receivefrom><tt>receivefrom</tt></a> can no longer be used, but the method <a href=udp.html#send><tt>send</tt></a> can be used to send data directly to the peer, and the method <a href=udp.html#receive><tt>receive</tt></a> will only return datagrams originating from that peer. There is about 30% performance gain due to this practice. </p> <p> To associate an UDP socket with a local address, an application calls the <a href=udp.html#setsockname><tt>setsockname</tt></a> method <em>before</em> sending any datagrams. Otherwise, the socket is automatically bound to an ephemeral address before the first data transmission and once bound the local address cannot be changed. The other methods available for UDP sockets are <a href=udp.html#getpeername><tt>getpeername</tt></a>, <a href=udp.html#getsockname><tt>getsockname</tt></a>, <a href=udp.html#settimeout><tt>settimeout</tt></a>, <a href=udp.html#setoption><tt>setoption</tt></a> and <a href=udp.html#close><tt>close</tt></a>. </p> <p> Example: </p> <blockquote> <p> A simple daytime client, using LuaSocket. The program connects to a remote server and tries to retrieve the daytime, printing the answer it got or an error message. </p> <pre class=example> -- change here to the host an port you want to contact local host, port = "localhost", 13 -- load namespace local socket = require("socket") -- convert host name to ip address local ip = assert(socket.dns.toip(host)) -- create a new UDP object local udp = assert(socket.udp()) -- contact daytime host assert(udp:sendto("anything", ip, port)) -- retrieve the answer and print results io.write(assert(udp:receive())) </pre> </blockquote> <!-- More +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <h3 id=more>Support modules</h3> <p> Although not covered in the introduction, LuaSocket offers much more than TCP and UDP functionality. As the library evolved, support for <a href=http.html>HTTP</a>, <a href=ftp.html>FTP</a>, and <a href=smtp.html>SMTP</a> were built on top of these. These modules and many others are covered by the <a href=reference.html>reference manual</a>. </p> <!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <div class=footer> <hr> <center> <p class=bar> <a href="index.html">home</a> · <a href="index.html#down">download</a> · <a href="installation.html">installation</a> · <a href="introduction.html">introduction</a> · <a href="reference.html">reference</a> </p> <p> <small> Last modified by Diego Nehab on <br> Thu Apr 20 00:25:36 EDT 2006 </small> </p> </center> </div> </body> </html> PKN��\=]aڸ*�* ltn12.htmlnu�[���<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta name="description" content="LuaSocket: LTN12 support"> <meta name="keywords" content="Lua, LuaSocket, Filters, Source, Sink, Pump, Support, Library"> <title>LuaSocket: LTN12 module</title> <link rel="stylesheet" href="reference.css" type="text/css"> </head> <body> <!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <div class=header> <hr> <center> <table summary="LuaSocket logo"> <tr><td align=center><a href="http://www.lua.org"> <img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png"> </a></td></tr> <tr><td align=center valign=top>Network support for the Lua language </td></tr> </table> <p class=bar> <a href="index.html">home</a> · <a href="index.html#download">download</a> · <a href="installation.html">installation</a> · <a href="introduction.html">introduction</a> · <a href="reference.html">reference</a> </p> </center> <hr> </div> <!-- ltn12 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <h2 id=ltn12>LTN12</h2> <p> The <tt>ltn12</tt> namespace implements the ideas described in <a href="http://lua-users.org/wiki/FiltersSourcesAndSinks"> LTN012, Filters sources and sinks</a>. This manual simply describes the functions. Please refer to the LTN for a deeper explanation of the functionality provided by this module. </p> <p> To obtain the <tt>ltn12</tt> namespace, run: </p> <pre class=example> -- loads the LTN21 module local ltn12 = require("ltn12") </pre> <!-- filters ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <h3 id="filter">Filters</h3> <!-- chain ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="filter.chain"> ltn12.filter.<b>chain(</b>filter<sub>1</sub>, filter<sub>2</sub> [, ... filter<sub>N</sub>]<b>)</b> </p> <p class=description> Returns a filter that passes all data it receives through each of a series of given filters. </p> <p class=parameters> <tt>Filter<sub>1</sub></tt> to <tt>filter<sub>N</sub></tt> are simple filters. </p> <p class=return> The function returns the chained filter. </p> <p class=note> The nesting of filters can be arbitrary. For instance, the useless filter below doesn't do anything but return the data that was passed to it, unaltered. </p> <pre class=example> -- load required modules local ltn12 = require("ltn12") local mime = require("mime") -- create a silly identity filter id = ltn12.filter.chain( mime.encode("quoted-printable"), mime.encode("base64"), mime.decode("base64"), mime.decode("quoted-printable") ) </pre> <!-- cycle ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="filter.cycle"> ltn12.filter.<b>cycle(</b>low [, ctx, extra]<b>)</b> </p> <p class=description> Returns a high-level filter that cycles though a low-level filter by passing it each chunk and updating a context between calls. </p> <p class=parameters> <tt>Low</tt> is the low-level filter to be cycled, <tt>ctx</tt> is the initial context and <tt>extra</tt> is any extra argument the low-level filter might take. </p> <p class=return> The function returns the high-level filter. </p> <pre class=example> -- load the ltn12 module local ltn12 = require("ltn12") -- the base64 mime filter factory encodet['base64'] = function() return ltn12.filter.cycle(b64, "") end </pre> <!-- pumps ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <h3 id="pump">Pumps</h3> <!-- all ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="pump.all"> ltn12.pump.<b>all(</b>source, sink<b>)</b> </p> <p class=description> Pumps <em>all</em> data from a <tt>source</tt> to a <tt>sink</tt>. </p> <p class=return> If successful, the function returns a value that evaluates to <b><tt>true</tt></b>. In case of error, the function returns a <b><tt>false</tt></b> value, followed by an error message. </p> <!-- step +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="pump.step"> ltn12.pump.<b>step(</b>source, sink<b>)</b> </p> <p class=description> Pumps <em>one</em> chunk of data from a <tt>source</tt> to a <tt>sink</tt>. </p> <p class=return> If successful, the function returns a value that evaluates to <b><tt>true</tt></b>. In case of error, the function returns a <b><tt>false</tt></b> value, followed by an error message. </p> <!-- sinks ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <h3 id="sink">Sinks</h3> <!-- chain ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="sink.chain"> ltn12.sink.<b>chain(</b>filter, sink<b>)</b> </p> <p class=description> Creates and returns a new sink that passes data through a <tt>filter</tt> before sending it to a given <tt>sink</tt>. </p> <!-- error ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="sink.error"> ltn12.sink.<b>error(</b>message<b>)</b> </p> <p class=description> Creates and returns a sink that aborts transmission with the error <tt>message</tt>. </p> <!-- file +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="sink.file"> ltn12.sink.<b>file(</b>handle, message<b>)</b> </p> <p class=description> Creates a sink that sends data to a file. </p> <p class=parameters> <tt>Handle</tt> is a file handle. If <tt>handle</tt> is <tt><b>nil</b></tt>, <tt>message</tt> should give the reason for failure. </p> <p class=return> The function returns a sink that sends all data to the given <tt>handle</tt> and closes the file when done, or a sink that aborts the transmission with the error <tt>message</tt> </p> <p class=note> In the following example, notice how the prototype is designed to fit nicely with the <tt>io.open</tt> function. </p> <pre class=example> -- load the ltn12 module local ltn12 = require("ltn12") -- copy a file ltn12.pump.all( ltn12.source.file(io.open("original.png", "rb")), ltn12.sink.file(io.open("copy.png", "wb")) ) </pre> <!-- null +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="sink.null"> ltn12.sink.<b>null()</b> </p> <p class=description> Returns a sink that ignores all data it receives. </p> <!-- simplify +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="sink.simplify"> ltn12.sink.<b>simplify(</b>sink<b>)</b> </p> <p class=description> Creates and returns a simple sink given a fancy <tt>sink</tt>. </p> <!-- table ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="sink.table"> ltn12.sink.<b>table(</b>[table]<b>)</b> </p> <p class=description> Creates a sink that stores all chunks in a table. The chunks can later be efficiently concatenated into a single string. </p> <p class=parameters> <tt>Table</tt> is used to hold the chunks. If <tt><b>nil</b></tt>, the function creates its own table. </p> <p class=return> The function returns the sink and the table used to store the chunks. </p> <pre class=example> -- load needed modules local http = require("socket.http") local ltn12 = require("ltn12") -- a simplified http.get function function http.get(u) local t = {} local respt = request{ url = u, sink = ltn12.sink.table(t) } return table.concat(t), respt.headers, respt.code end </pre> <!-- sinks ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <h3 id="source">Sources</h3> <!-- cat ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="source.cat"> ltn12.source.<b>cat(</b>source<sub>1</sub> [, source<sub>2</sub>, ..., source<sub>N</sub>]<b>)</b> </p> <p class=description> Creates a new source that produces the concatenation of the data produced by a number of sources. </p> <p class=parameters> <tt>Source<sub>1</sub></tt> to <tt>source<sub>N</sub></tt> are the original sources. </p> <p class=return> The function returns the new source. </p> <!-- chain ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="source.chain"> ltn12.source.<b>chain(</b>source, filter<b>)</b> </p> <p class=description> Creates a new <tt>source</tt> that passes data through a <tt>filter</tt> before returning it. </p> <p class=return> The function returns the new source. </p> <!-- empty ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="source.empty"> ltn12.source.<b>empty()</b> </p> <p class=description> Creates and returns an empty source. </p> <!-- error ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="source.error"> ltn12.source.<b>error(</b>message<b>)</b> </p> <p class=description> Creates and returns a source that aborts transmission with the error <tt>message</tt>. </p> <!-- file +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="source.file"> ltn12.source.<b>file(</b>handle, message<b>)</b> </p> <p class=description> Creates a source that produces the contents of a file. </p> <p class=parameters> <tt>Handle</tt> is a file handle. If <tt>handle</tt> is <tt><b>nil</b></tt>, <tt>message</tt> should give the reason for failure. </p> <p class=return> The function returns a source that reads chunks of data from given <tt>handle</tt> and returns it to the user, closing the file when done, or a source that aborts the transmission with the error <tt>message</tt> </p> <p class=note> In the following example, notice how the prototype is designed to fit nicely with the <tt>io.open</tt> function. </p> <pre class=example> -- load the ltn12 module local ltn12 = require("ltn12") -- copy a file ltn12.pump.all( ltn12.source.file(io.open("original.png", "rb")), ltn12.sink.file(io.open("copy.png", "wb")) ) </pre> <!-- simplify +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="source.simplify"> ltn12.source.<b>simplify(</b>source<b>)</b> </p> <p class=description> Creates and returns a simple source given a fancy <tt>source</tt>. </p> <!-- string +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="source.string"> ltn12.source.<b>string(</b>string<b>)</b> </p> <p class=description> Creates and returns a source that produces the contents of a <tt>string</tt>, chunk by chunk. </p> <!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <div class=footer> <hr> <center> <p class=bar> <a href="index.html">home</a> · <a href="index.html#down">download</a> · <a href="installation.html">installation</a> · <a href="introduction.html">introduction</a> · <a href="reference.html">reference</a> </p> <p> <small> Last modified by Diego Nehab on <br> Thu Apr 20 00:25:41 EDT 2006 </small> </p> </center> </div> </body> </html> PKN��\��TX�� lua05.pptnu�[�����ࡱ�>�� �������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������� @�n��?" d�d@��������� @@``������q�7 7% . 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Arial&Monotype Typography �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography �!� �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography �#H �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography ( ��ʚ;�&�)ʚ;�d�d?��%�E3���LuaSocket behind the scenes�6 )���Diego Nehab�� �4�� Short Bio� ���Graduated from PUC in CS & E, 1999; Worked in Tecgraf 1995-2002; MSc in PL with Roberto, 2001; 3rd year PhD candidate at Princeton; Computer Graphics.�D�A%� ��5��Outline of talk� ��~A few historical notes Case study: SMTP support Protocol abstraction Message abstraction Implementation highlights Conclusions�p0C� � ��Historical notes� ���1.0, 1999, 1.5k C, 200 man 1.1, 2000, 1.5k C, 1.3k Lua, 500 man added protocol support for HTTP, SMTP, FTP 1.2, 2001, 2k C, 1.3k Lua, 900 man buffered input and non-blocking I/O UDP support object oriented syntax�N@+#G@+#G�23KQ���Historical notes� ���1.3, 2001, 2.3k C, 1.6k Lua, 1.2k man streaming with callbacks added select function 1.4, 2001-2, 2.2k C, 2.2k Lua, 1.9k man LTN7 added URL module named parameters�l&/('&/(�o2���Current version� ��2.0, 2005, 4.6k C, 2.5k Lua, 4.7k man Extensible C architecture, split in modules LTN12 (sources, sinks and filters) MIME support (partial but honest) Multipart messages support LTN13 (finalized exceptions) Package proposal Improved non-blocking code, robust to signals...�p&d�d&,#" ���6��Outline of talk� ��~A few historical notes Case study: SMTP support Protocol abstraction Message abstraction Implementation highlights Conclusions�p0C��� � ��SMTP (RFC2821)�D!!��!� ��[lua:roberto] telnet mail.tecgraf.puc-rio.br 25 220 tecgraf.puc-rio.br ESMTP Sendmail 8.9.3/8.9.3 helo lua 250 tecgraf.puc-rio.br Hello lua, pleased to meet you mail from: <roberto@inf.puc-rio.br> 250 <roberto@inf.puc-rio.br>... Sender ok rcpt to: <diego@tecgraf.puc-rio.br> 250 <diego@tecgraf.puc-rio.br>... Recipient ok data 354 Enter mail, end with "." on a line by itself Subject: World domination: instructions. Commence stage two. . 250 RAA10452 Message accepted for delivery quit 221 tecgraf.puc-rio.br closing connection�"�pnPZ02�� 6��$*��$/�� 1$$��@((+,,��00)44��88�, " ��!��Protocol abstraction� ���status, error = smtp.send { from = "<roberto@inf.puc-rio.br>", rcpt = "<diego@tecgraf.puc-rio.br>", body = "Subject: World domination: instructions.\r\n\r\n" .. "Comence stage two." }��d�P'CcCcC6ccc C $$� U �&�� LTN12 sources� ���function ltn12.source.file(handle) return function() local chunk = handle:read(BLOCKSIZE) if not chunk then handle:close() end return chunk end end�,#d�F�C� ��'�� Using sources� ���status, message = smtp.send { from = "<roberto@inf.puc-rio.br>", rcpt = "<diego@tecgraf.puc-rio.br>", body = ltn12.source.file(io.open("/mail/body", "r")) }��d�P)CcCc(CcC� ( �,��Message Format (RFC2822)�,!��� ��| From: Roberto Ierusalimschy <roberto@inf.puc-rio.br> To: Diego Nehab <diego@tecgraf.puc-rio.br> Subject: World domination: roadmap. Content-Type: multipart/mixed; boundary=part This message contains attachments --part Content-Type: text/plain Please see attached roadmap. --part Content-Type: text/html; name="roadmap.html" ... --part--�0}P�CC)CCCCCC C $C$!(C(,c,0C04C48C8<C<CC�"[ �.��Message abstraction� ���declaration = { headers = { subject = "World domination", from = "Roberto <roberto@inf.puc-rio.br>", to = "Diego <diego@tecgraf.puc-rio.br>" }, preamble = "This message contains attachments.", [1] = { headers = { ... }, body = "Please see attatched roadmap." }, [2] = { headers = { ... }, body = ltn12.source.file(io.open("/plans/roadmap.html", "r")) } }��<CCC Cc0cc.c c $c$(C(,C,%0c04C48C8<C<CCCCcCCC C $C$E(c(,C,0C04C48C8�j3} % 7 /E �1��Our message API� ���status, message = smtp.send { from = "<roberto@inf.puc-rio.br>", rcpt = "<diego@tecgraf.puc-rio.br>", body = smtp.message(declaration) }��dxP)CcCc'CcC� ' �D"��How hard is it?� ���Message structure is recursive; Need to return chunks but mantain context; Nightmare to write in C!; Use coroutines; Write function recursively, naturally; Call yield with each chunk; Next call resumes wherever we left.���d ,7``a` ` a $`$((�"gv �:��Zoom in on attachments� ���[2] = { headers = { ["content-type"] = 'text/html; name="roadmap.html"', ["content-disposition"] = 'attachment; filename ="roadmap.html"' }, body = ltn12.source.file(io.open("/plans/roadmap.html", "r")) }��d�FCC C4cIcCAcC C $C$�:"} A �;��LTN12 filters and chains� ��)Filters process data one chunk at a time; MIME module provides common filters: base64, quoted-printable, stuffing, line-wrap... Can chain two filters together: factory Produce a filter with the composite effect Can chain a filter with a source: factory Produce a source that returns filtered data.��O1(+*-*%1(+*,� *�<��Zoom in on attachments� �� �Q$��Creating filters: high-level� �� �U&��Creating filters: low-level� �� �S%��Creating filters: low-level� �� �>��SMTP dependencies� �� �A ��Error checking� ��DFunction return convention Return nil, followed by message on error;�Bd*dA � E�B��LTN13 exceptions� ��try = newtry(finalizer): factory; On success, try returns all arguments; On failure, throws the second argument; Calls finalizer before raising the exception. foo = protect(bar): factory; foo executes bar in a protected environment; Returns nil followed by any thrown error. ��"d}ddXdg��c` ``e��`.` a $`$(g(��,c,0`04e4�� 8`8<e<d``a``�� u�C!��No 'if' statements�*`�" ��hInternal functions throw exceptions; try calls tp.close() on error; External functions can be protected.�xi%A A A $$� i�O#��Conclusions� ���Hope you 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=�A@B��B��B��B�0B�%�(�D�'� =�1�:�B�visible*�o3�>�+B�#style.visibility<��*x��������%�(�+p+0+x ++0+x +��� �O��'�O�����t��( � �t�l �t C���!��$��@�� > ���l �t C���#��$���� ��> ���H �t��0�������h�� ?� �������ff���b��3������___PPT10�u�.�q�꾖+D�='� �̐����=� @B� +�, � �O��'�O�� �|��( � �|�r �| S��c���$���@�� > ��� �| ��<�0n���������� ?����- �\�T�x�___PPT10�X�P ���___PPT9���� ���___PPTMac11��� �tnamdlCourier New&Monotype Typography �tnamdlCourier New&Monotype Typography �tnamdlCourier New&Monotype Typography �tnamdlCourier New&Monotype Typography �tnamdlCourier New&Monotype Typography �tnamdlCourier New&Monotype Typography ����function metat.__index:greet(domain) self.try(self.tp:check("2..")) self.try(self.tp:command("HELO", domain)) return self.try(self.tp:check("2..")) end���Z%CCcCCcc)c c $C$�:@ ; �l �| C��2���$�� �� ��> ���H �|��0�������h�� ?� �������ff���b��3������___PPT10�u�.�q�꾖+D�='� ������=� @B� +��� �O��'�O��� ����( � ���r �� S���=���$���@�� > ���l �� C���m8��$���� ��> ���H ����0�������h�� ?� �������ff���b��3������___PPT10�u�.�q�꾖+D�='� �̐����=� @B� +���n�f@����( �@ ���R �� 3������� ��>�l �� C����|����� @����> ���H ����0���h������ ?� ���������33������8�0�___PPT10��.��q��Z��� t�l�����( � ���R �� 3������� ��>�r �� #�������� @����> ��� �H ����0���h������ ?� ���������33������8�0�___PPT10��.�q�T6����t�l�����( � ���R �� 3������� ��>�r �� #��@R���� @����> ��� �H ����0���h������ ?� ���������33������8�0�___PPT10��.�q�T6���������( ���p�`� ���R �� 3������� ��>� �� C��p� ����� @���X�>�@�P�___PPT10�0�(�v�___PPT9�X�P�b�___PPTMac11�<4 �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography �Y���David, who lives in Melbourne, knows RFCs by experience, whereas I only read them. First FTP server written back in 89... My inbox has about 700 messages from him. He wrote all of them while being upside-down, which always strikes me as odd.�:�S&+M� ��H ����0���h������ ?� ���������33������8�0�___PPT10��.�q�T6���� s�k����( � )� )� ���R �� 3������� ��>�q �� C���>I����� @����>���@�___PPT10� ��V�___PPT9�8�0�J�___PPTMac11�$ �hnamd` Arial&Monotype Typography ����What is SMTP anyways. Text mode protocol. Send commands, read back replies. FTP also uses the same underlying command structure, and the implementation of the two modules share a subsystem.�&�5s� ��H ����0���h������ ?� ���������33������8�0�___PPT10��.�q�T6��* ���0���:�( � ���R �� 3������� ��>� �� C��0`����� @����>�|�X�___PPT10�8�0���___PPT9�h�`���___PPTMac11�`X �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography ����6Here is the simplest interface we can come up with. We can add some sugar, such as the multiple-recipient list, passed as a table. It works well for small, static messages. But what if the content is large. Messages with attachments can be several megabytes long. We don't want to load all that up into memory.�H7�*[(`�"( �H ����0���h������ ?� ���������33������8�0�___PPT10��.�q�U���� �^ �V @����( � ��R � 3������� ��>�\ � C���#`����� @����>�����___PPT10�`�X ���___PPT9���� ���___PPTMac11�d\ �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography ��� The idea we use in LuaSocket is to pass a function instead of a string. This function will be repeatedly called whenever the SMTP module needs data to send. The protocol to these so called "source" functions is formalized by LTN12. As an example, consider a source that produces the contents of a file. This is actually a factory: a function that creates and returns custom functions. Hail Lua, where functions are first class citizens. Here we are also taking advantage of Lua's lexical scoping to store the context between calls (file handle)�~!HT!*`GR3) $`$A((�:�* � A�H ���0���h������ ?� ���������33������8�0�___PPT10��.��q�,����Z�RP����( � ��R � 3������� ��>�X � C��0Y`����� @���H�>�0�P�___PPT10�0�(�v�___PPT9�X�P�R�___PPTMac11�,$ �hnamd` Arial&Monotype Typography ���<Here is how we can use a file source with the SMTP module. Nothing is really loaded into memory until the module needs data to be sent. Even then, the source can control the granularity. But what if the message is complicated? We don't want our users to be forced to know all the details and write a file to be sent.�>=;�.S`�"�S �H ���0���h������ ?� ���������33������8�0�___PPT10��.��q�,����R�J`�$���( � �$�X �$C������� ��>�J �$S���n`����� @����>�l�X�___PPT10�8�0���___PPT9�h�`�v�___PPTMac11�PH �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography �p���How complicated can it be? Here is an example of multipart message. <<describe parts>> We want to be able to describe a message like this, without creating it in memory. Roberto would never send me a message with an HTML file attached, but bear with me. �D�DST� ��H �$��0���h������ ?� ���������33������8�0�___PPT10��.��q�,��,���p�,�<�( � �,�X �,C������� ��>� �,S��0�`����� @���,�>��H�___PPT10�(� �f�___PPT9�H�@�N�___PPTMac11�( �hnamd` Arial&Monotype Typography �"���Good thing Lua was designed as a description language. Notice the ltn12 source doesn't load anything into memory. But how to send the message we have just declared?�8�)`m`�"� �H �,��0���h������ ?� ���������33������8�0�___PPT10��.��q�,�������4��( ��� �4�X �4C������� ��>� �4S����`����� @����> ��� �H �4��0���h������ ?� ���������33������8�0�___PPT10��.��q�,�������<��( �� �<�X �<C������� ��>� �<S���$ ����� @����> ��� �H �<��0���h������ ?� ���������33������8�0�___PPT10��.��q��Z�U ������D�e�( ��� �D�X �DC������� ��>�� �DS���������� @���p�>�X�`�___PPT10�@�8���___PPT9�x�p�J�___PPTMac11�$�� x �� x �� x �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography ����We start with a few historical notes on LuaSocket Then we move on to our case study which is the SMTP support shipping with the newest versions. We will focus on little details of Lua that enables us to taylor a very elegant interface to sending e-mail messages. I realize my abstract mentioned more stuff. For some reason I had in mind it would be a longer talk, so I had to downsize.�N�2_vr �(\�H �D��0���h������ ?� ���������33������8�0�___PPT10��.��q��Z���z�rp�L� �( ��@� �L�X �LC������� ��>�r �LS��`O~����� @����> ���H �L��0���h������ ?� ���������33������8�0�___PPT10��.��q��Z�9������I�( � ���R �� 3������� ��>� �� C��P,a����� @���H�>�0�P�___PPT10�0�(�v�___PPT9�X�P�R�___PPTMac11�,$ �hnamd` Arial&Monotype Typography ����The solution LuaSocket adopts is given by LTN13. We use Lua's error reporting to implement an exception mechanism with two tiny helper function factories.�>�2_`�"<_ �H ����0���h������ ?� ���������33������8�0�___PPT10��.�qI���.�"������>�( � ���R �� 3������� ��>� �� C���a����� @����> �L��&About 100 lines of nice, modular code.� '�H ����0���h������ ?� ���������33������8�0�___PPT10��. �q����O�!������_�( � ���R �� 3������� ��>�� �� C���8a����� @����> �m��GAll SMTP code, with error checking fits in 100 lines of clean Lua code.� H�H ����0���h������ ?� ���������33������8�0�___PPT10��. �q�qO����������( � ���R �� 3������� ��>� �� C��0�`����� @���h�>�P�P�___PPT10�0�(�v�___PPT9�X�P�r�___PPTMac11�LD �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography �Q���Roberto would actually send me a PDF; But PDF files are binary, and SMTP is text mode. Need to encode as BASE64 before sending. Want to do everything on the fly, with the same requirements: not allowed to load everything into memory.�:�&1)i� ��H ����0���h������ ?� ���������33������8�0�___PPT10��.��qGr��.�������>�( � ���R �� 3������� ��>� �� C����`����� @����> �L��&Introducing LTN12 filters and chains. � '�H ����0���h������ ?� ���������33������8�0�___PPT10��.��qGr����C�;������( �{5�v ���R �� 3������� ��>�A �� C��0�`����� @����>���8�___PPT10���F�___PPT9�(� �V�___PPTMac11�0( �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography �����Once again, nothing happens until this message is sent. And even then, things happen chunk by chunk. Filters are great to use, but how hard is it to write filters?��e?� ��H ����0���h������ ?� ���������33������8�0�___PPT10��.��qGr��v ���������( �{5 ���R �� 3������� ��>�� �� C���a����� @����>�|�X�___PPT10�8�0���___PPT9�h�`���___PPTMac11�`X �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography ����Two of the involved modules have no depencencies. Socket and LTN12. Socket implements the core comunications capabilities. LTN12 implements that technical note functionality. The tp module implements the command/response structure common to SMTP and FTP (and not by HTTP) The MIME module implements the encodings commonly used by SMTP The SMTP implements the message abstraction, and message sending functionality.�D�2}a?O� ��H ����0���h������ ?� ���������33������8�0�___PPT10��.��qGr��x� ��������( � ���R �� 3������� ��>� �� C��%a����� @���h�>�P�P�___PPT10�0�(�v�___PPT9�X�P�r�___PPTMac11�LD �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography �hnamd` Arial&Monotype Typography �>���This is the error convention has been adopted throughout LuaSocket and many other libraries. If a function succeeds, it returns whatever it is that it should return. If it fails, it returns nil, followed by an error message. I subscribe to this idea, but it can be challenging to implement code that conforms to it. The reason is that each function might perform many operations, and there can be several layers of functions. There would be a lot of code like the above.�:�]�n,� ��H ����0���h������ ?� ���������33������8�0�___PPT10��.��qGr���#��0����( ��� ���X ��C������� ��>� ��S����Z����� @����> ��� �H ����0���h������ ?� ���������33������8�0�___PPT10��. �q�qO����$A�9P�����( ��� ���X ��C������� ��>�9 ��S��0������� @����>���@�___PPT10� ��V�___PPT9�8�0�J�___PPTMac11�$ �hnamd` Arial&Monotype Typography ����LTN12 describes a series of tricks on how to implement these ideas. We see here the code for an end-of-line marker translator. �&�D:� ��H ����0���h������ ?� ���������33������8�0�___PPT10��.��qGr��|�%���p����( ��� ���X ��C������� ��>�� ��S��&������ @����> ���hWe talked about lots of different modules, so lat zoom out a little and take a look at the dependencies.� i�H ����0���h������ ?� ���������33������8�0�___PPT10��.��qGr��X�&�������h�( � ���X ��C������� ��>�� ��S��P������ @����> �j��DLTN12 describes a series of tricks on how to implement these ideas. � E�H ����0���h������ ?� ���������33������8�0�___PPT10��.��qGr�cx��p^�RЀ3ÿ��lHb�P@���AL �G�����@;b`B��&V�<�Wq�o���2�#��D@��4C�~wl�r ���]� ��&B��� V#DFH�N�8$�S& �?�L) �\�f,@wX�l�nt1 ޔ�y4�.�� �{�}'�������>\�Ap��/O2�)�j���I��������� �J��?��^���A�f����!���Vٰ���(���� �F/�0��|�DArial�0�0w��������� I��������@\P^�\!�DTimes�0�0w��������� I��������@\P^�\! �DCourier New��������� I��������@\P^�\!0�DWingdingsw��������� I��������@\P^�\!@�D-�3� 0��0�0�0�0w��������� I��������@\P^�\!�� �`�����. ��P ��@��� �!�P�� 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�4�� Short Bio� ���Graduated from PUC in CS & E, 1999; Worked in Tecgraf 1995-2002; MSc in PL with Roberto, 2001; 3rd year PhD candidate at Princeton; Computer Graphics.�D�A%� ��5��Outline of talk� ��~A few historical notes Case study: SMTP support Protocol abstraction Message abstraction Implementation highlights Conclusions�p0C� � ��Historical notes� ���1.0, 1999, 1.5k C, 200 man 1.1, 2000, 1.5k C, 1.3k Lua, 500 man added protocol support for HTTP, SMTP, FTP 1.2, 2001, 2k C, 1.3k Lua, 900 man buffered input and non-blocking I/O UDP support object oriented syntax�N@+#G@+#G�23KQ���Historical notes� ���1.3, 2001, 2.3k C, 1.6k Lua, 1.2k man streaming with callbacks added select function 1.4, 2001-2, 2.2k C, 2.2k Lua, 1.9k man LTN7 added URL module named parameters�l&/('&/(�o2���Current version� ��2.0, 2005, 4.6k C, 2.5k Lua, 4.7k man Extensible C architecture, split in modules LTN12 (sources, sinks and filters) MIME support (partial but honest) Multipart messages support LTN13 (finalized exceptions) Package proposal Improved non-blocking code, robust to signals...�p&d�d&,#" ���6��Outline of talk� ��~A few historical notes Case study: SMTP support Protocol abstraction Message abstraction Implementation highlights Conclusions�p0C��� � ��SMTP (RFC2821)�D!!��!� ��[lua:roberto] telnet mail.tecgraf.puc-rio.br 25 220 tecgraf.puc-rio.br ESMTP Sendmail 8.9.3/8.9.3 helo lua 250 tecgraf.puc-rio.br Hello lua, pleased to meet you mail from: <roberto@inf.puc-rio.br> 250 <roberto@inf.puc-rio.br>... Sender ok rcpt to: <diego@tecgraf.puc-rio.br> 250 <diego@tecgraf.puc-rio.br>... Recipient ok data 354 Enter mail, end with "." on a line by itself Subject: World domination: instructions. Commence stage two. . 250 RAA10452 Message accepted for delivery quit 221 tecgraf.puc-rio.br closing connection�"�pnPZ02�� 6��$*��$/�� 1$$��@((+,,��00)44��88�, " ��!��Protocol abstraction� ���status, error = smtp.send { from = "<roberto@inf.puc-rio.br>", rcpt = "<diego@tecgraf.puc-rio.br>", body = "Subject: World domination: instructions.\r\n\r\n" .. "Comence stage two." }��d�P'CcCcC6ccc C $$� U �&�� LTN12 sources� ���function ltn12.source.file(handle) return function() local chunk = handle:read(BLOCKSIZE) if not chunk then handle:close() end return chunk end end�,#d�F�C� ��'�� Using sources� ���status, message = smtp.send { from = "<roberto@inf.puc-rio.br>", rcpt = "<diego@tecgraf.puc-rio.br>", body = ltn12.source.file(io.open("/mail/body", "r")) }��d�P)CcCc(CcC� ( �,��Message Format (RFC2822)�,!��� ��| From: Roberto Ierusalimschy <roberto@inf.puc-rio.br> To: Diego Nehab <diego@tecgraf.puc-rio.br> Subject: World domination: roadmap. Content-Type: multipart/mixed; boundary=part This message contains attachments --part Content-Type: text/plain Please see attached roadmap. --part Content-Type: text/html; name="roadmap.html" ... --part--�0}P�CC)CCCCCC C $C$!(C(,c,0C04C48C8<C<CC�"[ �.��Message abstraction� ���declaration = { headers = { subject = "World domination", from = "Roberto <roberto@inf.puc-rio.br>", to = "Diego <diego@tecgraf.puc-rio.br>" }, preamble = "This message contains attachments.", [1] = { headers = { ... }, body = "Please see attatched roadmap." }, [2] = { headers = { ... }, body = ltn12.source.file(io.open("/plans/roadmap.html", "r")) } }��<CCC Cc0cc.c c $c$(C(,C,%0c04C48C8<C<CCCCcCCC C $C$E(c(,C,0C04C48C8�j3} % 7 /E �1��Our message API� ���status, message = smtp.send { from = "<roberto@inf.puc-rio.br>", rcpt = "<diego@tecgraf.puc-rio.br>", body = smtp.message(declaration) }��dxP)CcCc'CcC� ' �D"��How hard is it?� ���Message structure is recursive; Need to return chunks but mantain context; Nightmare to write in C!; Use coroutines; Write function recursively, naturally; Call yield with each chunk; Next call resumes wherever we left.���d ,7``a` ` a $`$((�"gv �:��Zoom in on attachments� ���[2] = { headers = { ["content-type"] = 'text/html; name="roadmap.html"', ["content-disposition"] = 'attachment; filename ="roadmap.html"' }, body = ltn12.source.file(io.open("/plans/roadmap.html", "r")) }��d�FCC C4cIcCAcC C $C$�:"} A �;��LTN12 filters and chains� ��)Filters process data one chunk at a time; MIME module provides common filters: base64, quoted-printable, stuffing, line-wrap... Can chain two filters together: factory Produce a filter with the composite effect Can chain a filter with a source: factory Produce a source that returns filtered data.��O1(+*-*%1(+*,� *�<��Zoom in on attachments� �� �Q$��Creating filters: high-level� �� �U&��Creating filters: low-level� �� �S%��Creating filters: low-level� �� �>��SMTP dependencies� �� �A ��Error checking� ��DFunction return convention Return nil, followed by message on error;�Bd*dA � E�B��LTN13 exceptions� ��try = newtry(finalizer): factory; On success, try returns all arguments; On failure, throws the second argument; Calls finalizer before raising the exception. foo = protect(bar): factory; foo executes bar in a protected environment; Returns nil followed by any thrown error. ��"d}ddXdg��c` ``e��`.` a $`$(g(��,c,0`04e4�� 8`8<e<d``a``�� u�C!��No 'if' statements�*`�" ��hInternal functions throw exceptions; try calls tp.close() on error; External functions can be protected.�xi%A A A $$� i�O#��Conclusions� ���Hope you 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!������.=QU�>����upZNF���"I�رc��f�ɲ�r����h1����ׯ_���"����+W��a������hȐ!���Bހ�٪w��h��v��eV����V��:`�m ����B�Ӡ����X��p��2�=�-DO��w��!��G�=m�����g�n-Z�kd߲�C��W��~���R��J/<tEXtcomment Image generated by GNU Ghostscript (device=pnmraw) ���IEND�B`�PKN��\~�@�P7P7 mime.htmlnu�[���<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta name="description" content="LuaSocket: MIME support"> <meta name="keywords" content="Lua, LuaSocket, MIME, Library, Support"> <title>LuaSocket: MIME module</title> <link rel="stylesheet" href="reference.css" type="text/css"> </head> <body> <!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <div class=header> <hr> <center> <table summary="LuaSocket logo"> <tr><td align=center><a href="http://www.lua.org"> <img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png"> </a></td></tr> <tr><td align=center valign=top>Network support for the Lua language </td></tr> </table> <p class=bar> <a href="index.html">home</a> · <a href="index.html#download">download</a> · <a href="installation.html">installation</a> · <a href="introduction.html">introduction</a> · <a href="reference.html">reference</a> </p> </center> <hr> </div> <!-- mime +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <h2 id=mime>MIME</h2> <p> The <tt>mime</tt> namespace offers filters that apply and remove common content transfer encodings, such as Base64 and Quoted-Printable. It also provides functions to break text into lines and change the end-of-line convention. MIME is described mainly in <a href="http://www.ietf.org/rfc/rfc2045.txt">RFC 2045</a>, <a href="http://www.ietf.org/rfc/rfc2046.txt">2046</a>, <a href="http://www.ietf.org/rfc/rfc2047.txt">2047</a>, <a href="http://www.ietf.org/rfc/rfc2047.txt">2048</a>, and <a href="http://www.ietf.org/rfc/rfc2048.txt">2049</a>. </p> <p> All functionality provided by the MIME module follows the ideas presented in <a href="http://lua-users.org/wiki/FiltersSourcesAndSinks"> LTN012, Filters sources and sinks</a>. </p> <p> To obtain the <tt>mime</tt> namespace, run: </p> <pre class=example> -- loads the MIME module and everything it requires local mime = require("mime") </pre> <!-- High-level +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <h3 id=high>High-level filters</h3> <!-- normalize ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="normalize"> mime.<b>normalize(</b>[marker]<b>)</b> </p> <p class=description> Converts most common end-of-line markers to a specific given marker. </p> <p class=parameters> <tt>Marker</tt> is the new marker. It defaults to CRLF, the canonic end-of-line marker defined by the MIME standard. </p> <p class=return> The function returns a filter that performs the conversion. </p> <p class=note> Note: There is no perfect solution to this problem. Different end-of-line markers are an evil that will probably plague developers forever. This function, however, will work perfectly for text created with any of the most common end-of-line markers, i.e. the Mac OS (CR), the Unix (LF), or the DOS (CRLF) conventions. Even if the data has mixed end-of-line markers, the function will still work well, although it doesn't guarantee that the number of empty lines will be correct. </p> <!-- decode +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="decode"> mime.<b>decode(</b>"base64"<b>)</b><br> mime.<b>decode(</b>"quoted-printable"<b>)</b> </p> <p class=description> Returns a filter that decodes data from a given transfer content encoding. </p> <!-- encode +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="encode"> mime.<b>encode(</b>"base64"<b>)</b><br> mime.<b>encode(</b>"quoted-printable" [, mode]<b>)</b> </p> <p class=description> Returns a filter that encodes data according to a given transfer content encoding. </p> <p class=parameters> In the Quoted-Printable case, the user can specify whether the data is textual or binary, by passing the <tt>mode</tt> strings "<tt>text</tt>" or "<tt>binary</tt>". <tt>Mode</tt> defaults to "<tt>text</tt>". </p> <p class=note> Although both transfer content encodings specify a limit for the line length, the encoding filters do <em>not</em> break text into lines (for added flexibility). Below is a filter that converts binary data to the Base64 transfer content encoding and breaks it into lines of the correct size. </p> <pre class=example> base64 = ltn12.filter.chain( mime.encode("base64"), mime.wrap("base64") ) </pre> <p class=note> Note: Text data <em>has</em> to be converted to canonic form <em>before</em> being encoded. </p> <pre class=example> base64 = ltn12.filter.chain( mime.normalize(), mime.encode("base64"), mime.wrap("base64") ) </pre> <!-- stuff +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="stuff"> mime.<b>stuff()</b><br> </p> <p class=description> Creates and returns a filter that performs stuffing of SMTP messages. </p> <p class=note> Note: The <a href=smtp.html#send><tt>smtp.send</tt></a> function uses this filter automatically. You don't need to chain it with your source, or apply it to your message body. </p> <!-- wrap +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="wrap"> mime.<b>wrap(</b>"text" [, length]<b>)</b><br> mime.<b>wrap(</b>"base64"<b>)</b><br> mime.<b>wrap(</b>"quoted-printable"<b>)</b> </p> <p class=description> Returns a filter that breaks data into lines. </p> <p class=parameters> The "<tt>text</tt>" line-wrap filter simply breaks text into lines by inserting CRLF end-of-line markers at appropriate positions. <tt>Length</tt> defaults 76. The "<tt>base64</tt>" line-wrap filter works just like the default "<tt>text</tt>" line-wrap filter with default length. The function can also wrap "<tt>quoted-printable</tt>" lines, taking care not to break lines in the middle of an escaped character. In that case, the line length is fixed at 76. </p> <p class=note> For example, to create an encoding filter for the Quoted-Printable transfer content encoding of text data, do the following: </p> <pre class=example> qp = ltn12.filter.chain( mime.normalize(), mime.encode("quoted-printable"), mime.wrap("quoted-printable") ) </pre> <p class=note> Note: To break into lines with a different end-of-line convention, apply a normalization filter after the line break filter. </p> <!-- Low-level ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <h3 id=low>Low-level filters</h3> <!-- b64 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="b64"> A, B = mime.<b>b64(</b>C [, D]<b>)</b> </p> <p class=description> Low-level filter to perform Base64 encoding. </p> <p class=description> <tt>A</tt> is the encoded version of the largest prefix of <tt>C..D</tt> that can be encoded unambiguously. <tt>B</tt> has the remaining bytes of <tt>C..D</tt>, <em>before</em> encoding. If <tt>D</tt> is <tt><b>nil</b></tt>, <tt>A</tt> is padded with the encoding of the remaining bytes of <tt>C</tt>. </p> <p class=note> Note: The simplest use of this function is to encode a string into it's Base64 transfer content encoding. Notice the extra parenthesis around the call to <tt>mime.b64</tt>, to discard the second return value. </p> <pre class=example> print((mime.b64("diego:password"))) --> ZGllZ286cGFzc3dvcmQ= </pre> <!-- dot +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="dot"> A, n = mime.<b>dot(</b>m [, B]<b>)</b> </p> <p class=description> Low-level filter to perform SMTP stuffing and enable transmission of messages containing the sequence "CRLF.CRLF". </p> <p class=parameters> <tt>A</tt> is the stuffed version of <tt>B</tt>. '<tt>n</tt>' gives the number of characters from the sequence CRLF seen in the end of <tt>B</tt>. '<tt>m</tt>' should tell the same, but for the previous chunk. </p> <p class=note>Note: The message body is defined to begin with an implicit CRLF. Therefore, to stuff a message correctly, the first <tt>m</tt> should have the value 2. </p> <pre class=example> print((string.gsub(mime.dot(2, ".\r\nStuffing the message.\r\n.\r\n."), "\r\n", "\\n"))) --> ..\nStuffing the message.\n..\n.. </pre> <p class=note> Note: The <a href=smtp.html#send><tt>smtp.send</tt></a> function uses this filter automatically. You don't need to apply it again. </p> <!-- eol ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="eol"> A, B = mime.<b>eol(</b>C [, D, marker]<b>)</b> </p> <p class=description> Low-level filter to perform end-of-line marker translation. For each chunk, the function needs to know if the last character of the previous chunk could be part of an end-of-line marker or not. This is the context the function receives besides the chunk. An updated version of the context is returned after each new chunk. </p> <p class=parameters> <tt>A</tt> is the translated version of <tt>D</tt>. <tt>C</tt> is the ASCII value of the last character of the previous chunk, if it was a candidate for line break, or 0 otherwise. <tt>B</tt> is the same as <tt>C</tt>, but for the current chunk. <tt>Marker</tt> gives the new end-of-line marker and defaults to CRLF. </p> <pre class=example> -- translates the end-of-line marker to UNIX unix = mime.eol(0, dos, "\n") </pre> <!-- qp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="qp"> A, B = mime.<b>qp(</b>C [, D, marker]<b>)</b> </p> <p class=description> Low-level filter to perform Quoted-Printable encoding. </p> <p class=parameters> <tt>A</tt> is the encoded version of the largest prefix of <tt>C..D</tt> that can be encoded unambiguously. <tt>B</tt> has the remaining bytes of <tt>C..D</tt>, <em>before</em> encoding. If <tt>D</tt> is <tt><b>nil</b></tt>, <tt>A</tt> is padded with the encoding of the remaining bytes of <tt>C</tt>. Throughout encoding, occurrences of CRLF are replaced by the <tt>marker</tt>, which itself defaults to CRLF. </p> <p class=note> Note: The simplest use of this function is to encode a string into it's Quoted-Printable transfer content encoding. Notice the extra parenthesis around the call to <tt>mime.qp</tt>, to discard the second return value. </p> <pre class=example> print((mime.qp("ma��"))) --> ma=E7=E3= </pre> <!-- qpwrp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="qpwrp"> A, m = mime.<b>qpwrp(</b>n [, B, length]<b>)</b> </p> <p class=description> Low-level filter to break Quoted-Printable text into lines. </p> <p class=parameters> <tt>A</tt> is a copy of <tt>B</tt>, broken into lines of at most <tt>length</tt> bytes (defaults to 76). '<tt>n</tt>' should tell how many bytes are left for the first line of <tt>B</tt> and '<tt>m</tt>' returns the number of bytes left in the last line of <tt>A</tt>. </p> <p class=note> Note: Besides breaking text into lines, this function makes sure the line breaks don't fall in the middle of an escaped character combination. Also, this function only breaks lines that are bigger than <tt>length</tt> bytes. </p> <!-- unb64 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="unb64"> A, B = mime.<b>unb64(</b>C [, D]<b>)</b> </p> <p class=description> Low-level filter to perform Base64 decoding. </p> <p class=parameters> <tt>A</tt> is the decoded version of the largest prefix of <tt>C..D</tt> that can be decoded unambiguously. <tt>B</tt> has the remaining bytes of <tt>C..D</tt>, <em>before</em> decoding. If <tt>D</tt> is <tt><b>nil</b></tt>, <tt>A</tt> is the empty string and <tt>B</tt> returns whatever couldn't be decoded. </p> <p class=note> Note: The simplest use of this function is to decode a string from it's Base64 transfer content encoding. Notice the extra parenthesis around the call to <tt>mime.unqp</tt>, to discard the second return value. </p> <pre class=example> print((mime.unb64("ZGllZ286cGFzc3dvcmQ="))) --> diego:password </pre> <!-- unqp +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="unqp"> A, B = mime.<b>unqp(</b>C [, D]<b>)</b> </p> <p class=description> Low-level filter to remove the Quoted-Printable transfer content encoding from data. </p> <p class=parameters> <tt>A</tt> is the decoded version of the largest prefix of <tt>C..D</tt> that can be decoded unambiguously. <tt>B</tt> has the remaining bytes of <tt>C..D</tt>, <em>before</em> decoding. If <tt>D</tt> is <tt><b>nil</b></tt>, <tt>A</tt> is augmented with the encoding of the remaining bytes of <tt>C</tt>. </p> <p class=note> Note: The simplest use of this function is to decode a string from it's Quoted-Printable transfer content encoding. Notice the extra parenthesis around the call to <tt>mime.unqp</tt>, to discard the second return value. </p> <pre class=example> print((mime.qp("ma=E7=E3="))) --> ma�� </pre> <!-- wrp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="wrp"> A, m = mime.<b>wrp(</b>n [, B, length]<b>)</b> </p> <p class=description> Low-level filter to break text into lines with CRLF marker. Text is assumed to be in the <a href=#normalize><tt>normalize</tt></a> form. </p> <p class=parameters> <tt>A</tt> is a copy of <tt>B</tt>, broken into lines of at most <tt>length</tt> bytes (defaults to 76). '<tt>n</tt>' should tell how many bytes are left for the first line of <tt>B</tt> and '<tt>m</tt>' returns the number of bytes left in the last line of <tt>A</tt>. </p> <p class=note> Note: This function only breaks lines that are bigger than <tt>length</tt> bytes. The resulting line length does not include the CRLF marker. </p> <!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <div class=footer> <hr> <center> <p class=bar> <a href="index.html">home</a> · <a href="index.html#down">download</a> · <a href="installation.html">installation</a> · <a href="introduction.html">introduction</a> · <a href="reference.html">reference</a> </p> <p> <small> Last modified by Diego Nehab on <br> Thu Apr 20 00:25:44 EDT 2006 </small> </p> </center> </div> </body> </html> PKN��\j��� reference.cssnu�[���body { margin-left: 1em; margin-right: 1em; font-family: "Verdana", sans-serif; } tt { font-family: "Andale Mono", monospace; } h1, h2, h3, h4 { margin-left: 0em; } h3 { padding-top: 1em; } p { margin-left: 1em; } p.name { font-family: "Andale Mono", monospace; padding-top: 1em; margin-left: 0em; } a[href] { color: #00007f; } blockquote { margin-left: 3em; } pre.example { background: #ccc; padding: 1em; margin-left: 1em; font-family: "Andale Mono", monospace; font-size: small; } hr { margin-left: 0em; background: #00007f; border: 0px; height: 1px; } ul { list-style-type: disc; } table.index { border: 1px #00007f; } table.index td { text-align: left; vertical-align: top; } table.index ul { padding-top: 0em; margin-top: 0em; } h1:first-letter, h2:first-letter, h2:first-letter, h3:first-letter { color: #00007f; } div.header, div.footer { margin-left: 0em; } PKN��\�ߝ��reference.htmlnu�[���<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta name="description" content="LuaSocket: Index to reference manual"> <meta name="keywords" content="Lua, LuaSocket, Index, Manual, Network, Library, Support, Manual"> <title>LuaSocket: Index to reference manual</title> <link rel="stylesheet" href="reference.css" type="text/css"> </head> <body> <!-- header ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <div class=header> <hr> <center> <table summary="LuaSocket logo"> <tr><td align=center><a href="http://www.lua.org"> <img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png"> </a></td></tr> <tr><td align=center valign=top>Network support for the Lua language </td></tr> </table> <p class=bar> <a href="index.html">home</a> · <a href="index.html#download">download</a> · <a href="installation.html">installation</a> · <a href="introduction.html">introduction</a> · <a href="reference.html">reference</a> </p> </center> <hr> </div> <!-- reference +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <h2>Reference</h2> <blockquote> <a href="dns.html">DNS (in socket)</a> <blockquote> <a href="dns.html#getaddrinfo">getaddrinfo</a>, <a href="dns.html#gethostname">gethostname</a>, <a href="dns.html#tohostname">tohostname</a>, <a href="dns.html#toip">toip</a>. </blockquote> </blockquote> <!-- ftp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <blockquote> <a href="ftp.html">FTP</a> <blockquote> <a href="ftp.html#get">get</a>, <a href="ftp.html#put">put</a>. </blockquote> </blockquote> <!-- http +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <blockquote> <a href="http.html">HTTP</a> <blockquote> <a href="http.html#request">request</a>. </blockquote> </blockquote> <!-- ltn12 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <blockquote> <a href="ltn12.html">LTN12</a> <blockquote> <a href="ltn12.html#filter">filter</a>: <a href="ltn12.html#filter.chain">chain</a>, <a href="ltn12.html#filter.cycle">cycle</a>. </blockquote> <blockquote> <a href="ltn12.html#pump">pump</a>: <a href="ltn12.html#pump.all">all</a>, <a href="ltn12.html#pump.step">step</a>. </blockquote> <blockquote> <a href="ltn12.html#sink">sink</a>: <a href="ltn12.html#sink.chain">chain</a>, <a href="ltn12.html#sink.error">error</a>, <a href="ltn12.html#sink.file">file</a>, <a href="ltn12.html#sink.null">null</a>, <a href="ltn12.html#sink.simplify">simplify</a>, <a href="ltn12.html#sink.table">table</a>. </blockquote> <blockquote> <a href="ltn12.html#source">source</a>: <a href="ltn12.html#source.cat">cat</a>, <a href="ltn12.html#source.chain">chain</a>, <a href="ltn12.html#source.empty">empty</a>, <a href="ltn12.html#source.error">error</a>, <a href="ltn12.html#source.file">file</a>, <a href="ltn12.html#source.simplify">simplify</a>, <a href="ltn12.html#source.string">string</a>. </blockquote> </blockquote> <!-- mime +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <blockquote> <a href="mime.html">MIME</a> <blockquote> <a href="mime.html#high">high-level</a>: <a href="mime.html#decode">decode</a>, <a href="mime.html#encode">encode</a>, <a href="mime.html#normalize">normalize</a>, <a href="mime.html#stuff">stuff</a>, <a href="mime.html#wrap">wrap</a>. </blockquote> <blockquote> <a href="mime.html#low">low-level</a>: <a href="mime.html#b64">b64</a>, <a href="mime.html#dot">dot</a>, <a href="mime.html#eol">eol</a>, <a href="mime.html#qp">qp</a>, <a href="mime.html#qpwrp">qpwrp</a>, <a href="mime.html#unb64">unb64</a>, <a href="mime.html#unqp">unqp</a>, <a href="mime.html#wrp">wrp</a>. </blockquote> </blockquote> <!-- smtp +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <blockquote> <a href="smtp.html">SMTP</a> <blockquote> <a href="smtp.html#message">message</a>, <a href="smtp.html#send">send</a>. </blockquote> </blockquote> <!-- socket +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <blockquote> <a href="socket.html">Socket</a> <blockquote> <a href="socket.html#bind">bind</a>, <a href="socket.html#connect">connect</a>, <a href="socket.html#connect">connect4</a>, <a href="socket.html#connect">connect6</a>, <a href="socket.html#debug">_DEBUG</a>, <a href="dns.html#dns">dns</a>, <a href="socket.html#gettime">gettime</a>, <a href="socket.html#headers.canonic">headers.canonic</a>, <a href="socket.html#newtry">newtry</a>, <a href="socket.html#protect">protect</a>, <a href="socket.html#select">select</a>, <a href="socket.html#sink">sink</a>, <a href="socket.html#skip">skip</a>, <a href="socket.html#sleep">sleep</a>, <a href="socket.html#setsize">_SETSIZE</a>, <a href="socket.html#source">source</a>, <a href="tcp.html#socket.tcp">tcp</a>, <a href="tcp.html#socket.tcp6">tcp6</a>, <a href="socket.html#try">try</a>, <a href="udp.html#socket.udp">udp</a>, <a href="udp.html#socket.udp6">udp6</a>, <a href="socket.html#version">_VERSION</a>. </blockquote> </blockquote> <!-- tcp +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <blockquote> <a href="tcp.html">TCP (in socket)</a> <blockquote> <a href="tcp.html#accept">accept</a>, <a href="tcp.html#bind">bind</a>, <a href="tcp.html#close">close</a>, <a href="tcp.html#connect">connect</a>, <a href="tcp.html#dirty">dirty</a>, <a href="tcp.html#getfd">getfd</a>, <a href="tcp.html#getoption">getoption</a>, <a href="tcp.html#getpeername">getpeername</a>, <a href="tcp.html#getsockname">getsockname</a>, <a href="tcp.html#getstats">getstats</a>, <a href="tcp.html#listen">listen</a>, <a href="tcp.html#receive">receive</a>, <a href="tcp.html#send">send</a>, <a href="tcp.html#setfd">setfd</a>, <a href="tcp.html#setoption">setoption</a>, <a href="tcp.html#setstats">setstats</a>, <a href="tcp.html#settimeout">settimeout</a>, <a href="tcp.html#shutdown">shutdown</a>. </blockquote> </blockquote> <!-- udp +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <blockquote> <a href="udp.html">UDP (in socket)</a> <blockquote> <a href="udp.html#close">close</a>, <a href="udp.html#getoption">getoption</a>, <a href="udp.html#getpeername">getpeername</a>, <a href="udp.html#getsockname">getsockname</a>, <a href="udp.html#receive">receive</a>, <a href="udp.html#receivefrom">receivefrom</a>, <a href="udp.html#send">send</a>, <a href="udp.html#sendto">sendto</a>, <a href="udp.html#setpeername">setpeername</a>, <a href="udp.html#setsockname">setsockname</a>, <a href="udp.html#setoption">setoption</a>, <a href="udp.html#settimeout">settimeout</a>. </blockquote> </blockquote> <!-- url ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <blockquote> <a href="url.html">URL</a> <blockquote> <a href="url.html#absolute">absolute</a>, <a href="url.html#build">build</a>, <a href="url.html#build_path">build_path</a>, <a href="url.html#escape">escape</a>, <a href="url.html#parse">parse</a>, <a href="url.html#parse_path">parse_path</a>, <a href="url.html#unescape">unescape</a>. </blockquote> </blockquote> <!-- footer ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <div class=footer> <hr> <center> <p class=bar> <a href="index.html">home</a> · <a href="index.html#down">download</a> · <a href="installation.html">installation</a> · <a href="introduction.html">introduction</a> · <a href="reference.html">reference</a> </p> <p> <small> Last modified by Diego Nehab on <br> Thu Apr 20 00:25:47 EDT 2006 </small> </p> </center> </div> </body> </html> PKN��\e�f��8�8 smtp.htmlnu�[���<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta name="description" content="LuaSocket: SMTP support"> <meta name="keywords" content="Lua, LuaSocket, SMTP, E-Mail, MIME, Multipart, Library, Support"> <title>LuaSocket: SMTP support</title> <link rel="stylesheet" href="reference.css" type="text/css"> </head> <body> <!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <div class=header> <hr> <center> <table summary="LuaSocket logo"> <tr><td align=center><a href="http://www.lua.org"> <img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png"> </a></td></tr> <tr><td align=center valign=top>Network support for the Lua language </td></tr> </table> <p class=bar> <a href="index.html">home</a> · <a href="index.html#download">download</a> · <a href="installation.html">installation</a> · <a href="introduction.html">introduction</a> · <a href="reference.html">reference</a> </p> </center> <hr> </div> <!-- smtp +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <h2 id=smtp>SMTP</h2> <p> The <tt>smtp</tt> namespace provides functionality to send e-mail messages. The high-level API consists of two functions: one to define an e-mail message, and another to actually send the message. Although almost all users will find that these functions provide more than enough functionality, the underlying implementation allows for even more control (if you bother to read the code). </p> <p>The implementation conforms to the Simple Mail Transfer Protocol, <a href="http://www.ietf.org/rfc/rfc2821.txt">RFC 2821</a>. Another RFC of interest is <a href="http://www.ietf.org/rfc/rfc2822.txt">RFC 2822</a>, which governs the Internet Message Format. Multipart messages (those that contain attachments) are part of the MIME standard, but described mainly in <a href="http://www.ietf.org/rfc/rfc2046.txt">RFC 2046</a> <p> In the description below, good understanding of <a href="http://lua-users.org/wiki/FiltersSourcesAndSinks"> LTN012, Filters sources and sinks</a> and the <a href=mime.html>MIME</a> module is assumed. In fact, the SMTP module was the main reason for their creation. </p> <p> To obtain the <tt>smtp</tt> namespace, run: </p> <pre class=example> -- loads the SMTP module and everything it requires local smtp = require("socket.smtp") </pre> <p> MIME headers are represented as a Lua table in the form: </p> <blockquote> <table summary="MIME headers in Lua table"> <tr><td><tt> headers = {<br> field-1-name = <i>field-1-value</i>,<br> field-2-name = <i>field-2-value</i>,<br> field-3-name = <i>field-3-value</i>,<br> ...<br> field-n-name = <i>field-n-value</i><br> } </tt></td></tr> </table> </blockquote> <p> Field names are case insensitive (as specified by the standard) and all functions work with lowercase field names (but see <a href=socket.html#headers.canonic><tt>socket.headers.canonic</tt></a>). Field values are left unmodified. </p> <p class=note> Note: MIME headers are independent of order. Therefore, there is no problem in representing them in a Lua table. </p> <p> The following constants can be set to control the default behavior of the SMTP module: </p> <ul> <li> <tt>DOMAIN</tt>: domain used to greet the server; <li> <tt>PORT</tt>: default port used for the connection; <li> <tt>SERVER</tt>: default server used for the connection; <li> <tt>TIMEOUT</tt>: default timeout for all I/O operations; <li> <tt>ZONE</tt>: default time zone. </ul> <!-- send +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id=send> smtp.<b>send{</b><br> from = <i>string</i>,<br> rcpt = <i>string</i> or <i>string-table</i>,<br> source = <i>LTN12 source</i>,<br> [user = <i>string</i>,]<br> [password = <i>string</i>,]<br> [server = <i>string</i>,]<br> [port = <i>number</i>,]<br> [domain = <i>string</i>,]<br> [step = <i>LTN12 pump step</i>,]<br> [create = <i>function</i>]<br> <b>}</b> </p> <p class=description> Sends a message to a recipient list. Since sending messages is not as simple as downloading an URL from a FTP or HTTP server, this function doesn't have a simple interface. However, see the <a href=#message><tt>message</tt></a> source factory for a very powerful way to define the message contents. </p> <p class=parameters> The sender is given by the e-mail address in the <tt>from</tt> field. <tt>Rcpt</tt> is a Lua table with one entry for each recipient e-mail address, or a string in case there is just one recipient. The contents of the message are given by a <em>simple</em> <a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a> <tt>source</tt>. Several arguments are optional: </p> <ul> <li> <tt>user</tt>, <tt>password</tt>: User and password for authentication. The function will attempt LOGIN and PLAIN authentication methods if supported by the server (both are unsafe); <li> <tt>server</tt>: Server to connect to. Defaults to "localhost"; <li> <tt>port</tt>: Port to connect to. Defaults to 25; <li> <tt>domain</tt>: Domain name used to greet the server; Defaults to the local machine host name; <li> <tt>step</tt>: <a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a> pump step function used to pass data from the source to the server. Defaults to the LTN12 <tt>pump.step</tt> function; <li><tt>create</tt>: An optional function to be used instead of <a href=tcp.html#socket.tcp><tt>socket.tcp</tt></a> when the communications socket is created. </ul> <p class=return> If successful, the function returns 1. Otherwise, the function returns <b><tt>nil</tt></b> followed by an error message. </p> <p class=note> Note: SMTP servers can be very picky with the format of e-mail addresses. To be safe, use only addresses of the form "<tt><fulano@example.com></tt>" in the <tt>from</tt> and <tt>rcpt</tt> arguments to the <tt>send</tt> function. In headers, e-mail addresses can take whatever form you like. </p> <p class=note> Big note: There is a good deal of misconception with the use of the destination address field headers, i.e., the '<tt>To</tt>', '<tt>Cc</tt>', and, more importantly, the '<tt>Bcc</tt>' headers. Do <em>not</em> add a '<tt>Bcc</tt>' header to your messages because it will probably do the exact opposite of what you expect. </p> <p class=note> Only recipients specified in the <tt>rcpt</tt> list will receive a copy of the message. Each recipient of an SMTP mail message receives a copy of the message body along with the headers, and nothing more. The headers <em>are</em> part of the message and should be produced by the <a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a> <tt>source</tt> function. The <tt>rcpt</tt> list is <em>not</em> part of the message and will not be sent to anyone. </p> <p class=note> <a href="http://www.ietf.org/rfc/rfc2822.txt">RFC 2822</a> has two <em>important and short</em> sections, "3.6.3. Destination address fields" and "5. Security considerations", explaining the proper use of these headers. Here is a summary of what it says: </p> <ul> <li> <tt>To</tt>: contains the address(es) of the primary recipient(s) of the message; <li> <tt>Cc</tt>: (where the "Cc" means "Carbon Copy" in the sense of making a copy on a typewriter using carbon paper) contains the addresses of others who are to receive the message, though the content of the message may not be directed at them; <li> <tt>Bcc</tt>: (where the "Bcc" means "Blind Carbon Copy") contains addresses of recipients of the message whose addresses are not to be revealed to other recipients of the message. </ul> <p class=note> The LuaSocket <tt>send</tt> function does not care or interpret the headers you send, but it gives you full control over what is sent and to whom it is sent: </p> <ul> <li> If someone is to receive the message, the e-mail address <em>has</em> to be in the recipient list. This is the only parameter that controls who gets a copy of the message; <li> If there are multiple recipients, none of them will automatically know that someone else got that message. That is, the default behavior is similar to the <tt>Bcc</tt> field of popular e-mail clients; <li> It is up to you to add the <tt>To</tt> header with the list of primary recipients so that other recipients can see it; <li> It is also up to you to add the <tt>Cc</tt> header with the list of additional recipients so that everyone else sees it; <li> Adding a header <tt>Bcc</tt> is nonsense, unless it is empty. Otherwise, everyone receiving the message will see it and that is exactly what you <em>don't</em> want to happen! </ul> <p class=note> I hope this clarifies the issue. Otherwise, please refer to <a href="http://www.ietf.org/rfc/rfc2821.txt">RFC 2821</a> and <a href="http://www.ietf.org/rfc/rfc2822.txt">RFC 2822</a>. </p> <pre class=example> -- load the smtp support local smtp = require("socket.smtp") -- Connects to server "localhost" and sends a message to users -- "fulano@example.com", "beltrano@example.com", -- and "sicrano@example.com". -- Note that "fulano" is the primary recipient, "beltrano" receives a -- carbon copy and neither of them knows that "sicrano" received a blind -- carbon copy of the message. from = "<luasocket@example.com>" rcpt = { "<fulano@example.com>", "<beltrano@example.com>", "<sicrano@example.com>" } mesgt = { headers = { to = "Fulano da Silva <fulano@example.com>", cc = '"Beltrano F. Nunes" <beltrano@example.com>', subject = "My first message" }, body = "I hope this works. If it does, I can send you another 1000 copies." } r, e = smtp.send{ from = from, rcpt = rcpt, source = smtp.message(mesgt) } </pre> <!-- message ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id=message> smtp.<b>message(</b>mesgt<b>)</b> </p> <p class=description> Returns a <em>simple</em> <a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a> source that sends an SMTP message body, possibly multipart (arbitrarily deep). </p> <p class=parameters> The only parameter of the function is a table describing the message. <tt>Mesgt</tt> has the following form (notice the recursive structure): </p> <blockquote> <table summary="Mesgt table structure"> <tr><td><tt> mesgt = {<br> headers = <i>header-table</i>,<br> body = <i>LTN12 source</i> or <i>string</i> or <i>multipart-mesgt</i><br> }<br> <br> multipart-mesgt = {<br> [preamble = <i>string</i>,]<br> [1] = <i>mesgt</i>,<br> [2] = <i>mesgt</i>,<br> ...<br> [<i>n</i>] = <i>mesgt</i>,<br> [epilogue = <i>string</i>,]<br> }<br> </tt></td></tr> </table> </blockquote> <p class=parameters> For a simple message, all that is needed is a set of <tt>headers</tt> and the <tt>body</tt>. The message <tt>body</tt> can be given as a string or as a <em>simple</em> <a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a> source. For multipart messages, the body is a table that recursively defines each part as an independent message, plus an optional <tt>preamble</tt> and <tt>epilogue</tt>. </p> <p class=return> The function returns a <em>simple</em> <a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a> source that produces the message contents as defined by <tt>mesgt</tt>, chunk by chunk. Hopefully, the following example will make things clear. When in doubt, refer to the appropriate RFC as listed in the introduction. </p> <pre class=example> -- load the smtp support and its friends local smtp = require("socket.smtp") local mime = require("mime") local ltn12 = require("ltn12") -- creates a source to send a message with two parts. The first part is -- plain text, the second part is a PNG image, encoded as base64. source = smtp.message{ headers = { -- Remember that headers are *ignored* by smtp.send. from = "Sicrano de Oliveira <sicrano@example.com>", to = "Fulano da Silva <fulano@example.com>", subject = "Here is a message with attachments" }, body = { preamble = "If your client doesn't understand attachments, \r\n" .. "it will still display the preamble and the epilogue.\r\n" .. "Preamble will probably appear even in a MIME enabled client.", -- first part: no headers means plain text, us-ascii. -- The mime.eol low-level filter normalizes end-of-line markers. [1] = { body = mime.eol(0, [[ Lines in a message body should always end with CRLF. The smtp module will *NOT* perform translation. However, the send function *DOES* perform SMTP stuffing, whereas the message function does *NOT*. ]]) }, -- second part: headers describe content to be a png image, -- sent under the base64 transfer content encoding. -- notice that nothing happens until the message is actually sent. -- small chunks are loaded into memory right before transmission and -- translation happens on the fly. [2] = { headers = { ["content-type"] = 'image/png; name="image.png"', ["content-disposition"] = 'attachment; filename="image.png"', ["content-description"] = 'a beautiful image', ["content-transfer-encoding"] = "BASE64" }, body = ltn12.source.chain( ltn12.source.file(io.open("image.png", "rb")), ltn12.filter.chain( mime.encode("base64"), mime.wrap() ) ) }, epilogue = "This might also show up, but after the attachments" } } -- finally send it r, e = smtp.send{ from = "<sicrano@example.com>", rcpt = "<fulano@example.com>", source = source, } </pre> <!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <div class=footer> <hr> <center> <p class=bar> <a href="index.html">home</a> · <a href="index.html#down">download</a> · <a href="installation.html">installation</a> · <a href="introduction.html">introduction</a> · <a href="reference.html">reference</a> </p> <p> <small> Last modified by Diego Nehab on <br> Thu Apr 20 00:25:51 EDT 2006 </small> </p> </center> </div> </body> </html> PKN��\���*6*6socket.htmlnu�[���<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta name="description" content="LuaSocket: The core namespace"> <meta name="keywords" content="Lua, LuaSocket, Socket, Network, Library, Support"> <title>LuaSocket: The socket namespace</title> <link rel="stylesheet" href="reference.css" type="text/css"> </head> <body> <!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <div class=header> <hr> <center> <table summary="LuaSocket logo"> <tr><td align=center><a href="http://www.lua.org"> <img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png"> </a></td></tr> <tr><td align=center valign=top>Network support for the Lua language </td></tr> </table> <p class=bar> <a href="index.html">home</a> · <a href="index.html#download">download</a> · <a href="installation.html">installation</a> · <a href="introduction.html">introduction</a> · <a href="reference.html">reference</a> </p> </center> <hr> </div> <!-- socket +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <h2 id=socket>The socket namespace</h2> <p> The <tt>socket</tt> namespace contains the core functionality of LuaSocket. </p> <p> To obtain the <tt>socket</tt> namespace, run: </p> <pre class=example> -- loads the socket module local socket = require("socket") </pre> <!-- bind ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id=bind> socket.<b>bind(</b>address, port [, backlog]<b>)</b> </p> <p class=description> This function is a shortcut that creates and returns a TCP server object bound to a local <tt>address</tt> and <tt>port</tt>, ready to accept client connections. Optionally, user can also specify the <tt>backlog</tt> argument to the <a href=tcp.html#listen><tt>listen</tt></a> method (defaults to 32). </p> <p class=note> Note: The server object returned will have the option "<tt>reuseaddr</tt>" set to <tt><b>true</b></tt>. </p> <!-- connect ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id=connect> socket.<b>connect[46](</b>address, port [, locaddr] [, locport] [, family]<b>)</b> </p> <p class=description> This function is a shortcut that creates and returns a TCP client object connected to a remote <tt>address</tt> at a given <tt>port</tt>. Optionally, the user can also specify the local address and port to bind (<tt>locaddr</tt> and <tt>locport</tt>), or restrict the socket family to "<tt>inet</tt>" or "<tt>inet6</tt>". Without specifying <tt>family</tt> to <tt>connect</tt>, whether a tcp or tcp6 connection is created depends on your system configuration. Two variations of connect are defined as simple helper functions that restrict the <tt>family</tt>, <tt>socket.connect4</tt> and <tt>socket.connect6</tt>. </p> <!-- debug ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id=debug> socket.<b>_DEBUG</b> </p> <p class=description> This constant is set to <tt><b>true</b></tt> if the library was compiled with debug support. </p> <!-- get time +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id=gettime> socket.<b>gettime()</b> </p> <p class=description> Returns the time in seconds, relative to the origin of the universe. You should subtract the values returned by this function to get meaningful values. </p> <pre class=example> t = socket.gettime() -- do stuff print(socket.gettime() - t .. " seconds elapsed") </pre> <!-- socket.headers ++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="headers.canonic"> socket.headers.<b>canonic</b></p> <p> The <tt>socket.headers.canonic</tt> table is used by the HTTP and SMTP modules to translate from lowercase field names back into their canonic capitalization. When a lowercase field name exists as a key in this table, the associated value is substituted in whenever the field name is sent out. </p> <p> You can obtain the <tt>headers</tt> namespace if case run-time modifications are required by running: </p> <pre class=example> -- loads the headers module local headers = require("headers") </pre> <!-- newtry +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id=newtry> socket.<b>newtry(</b>finalizer<b>)</b> </p> <p class=description> Creates and returns a <em>clean</em> <a href="#try"><tt>try</tt></a> function that allows for cleanup before the exception is raised. </p> <p class=parameters> <tt>Finalizer</tt> is a function that will be called before <tt>try</tt> throws the exception. It will be called in <em>protected</em> mode. </p> <p class=return> The function returns your customized <tt>try</tt> function. </p> <p class=note> Note: This idea saved a <em>lot</em> of work with the implementation of protocols in LuaSocket: </p> <pre class=example> foo = socket.protect(function() -- connect somewhere local c = socket.try(socket.connect("somewhere", 42)) -- create a try function that closes 'c' on error local try = socket.newtry(function() c:close() end) -- do everything reassured c will be closed try(c:send("hello there?\r\n")) local answer = try(c:receive()) ... try(c:send("good bye\r\n")) c:close() end) </pre> <!-- protect +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id=protect> socket.<b>protect(</b>func<b>)</b> </p> <p class=description> Converts a function that throws exceptions into a safe function. This function only catches exceptions thrown by the <a href=#try><tt>try</tt></a> and <a href=#newtry><tt>newtry</tt></a> functions. It does not catch normal Lua errors. </p> <p class=parameters> <tt>Func</tt> is a function that calls <a href=#try><tt>try</tt></a> (or <tt>assert</tt>, or <tt>error</tt>) to throw exceptions. </p> <p class=return> Returns an equivalent function that instead of throwing exceptions, returns <tt><b>nil</b></tt> followed by an error message. </p> <p class=note> Note: Beware that if your function performs some illegal operation that raises an error, the protected function will catch the error and return it as a string. This is because the <a href=#try><tt>try</tt></a> function uses errors as the mechanism to throw exceptions. </p> <!-- select +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id=select> socket.<b>select(</b>recvt, sendt [, timeout]<b>)</b> </p> <p class=description> Waits for a number of sockets to change status. </p> <p class=parameters> <tt>Recvt</tt> is an array with the sockets to test for characters available for reading. Sockets in the <tt>sendt</tt> array are watched to see if it is OK to immediately write on them. <tt>Timeout</tt> is the maximum amount of time (in seconds) to wait for a change in status. A <tt><b>nil</b></tt>, negative or omitted <tt>timeout</tt> value allows the function to block indefinitely. <tt>Recvt</tt> and <tt>sendt</tt> can also be empty tables or <tt><b>nil</b></tt>. Non-socket values (or values with non-numeric indices) in the arrays will be silently ignored. </p> <p class=return> The function returns a list with the sockets ready for reading, a list with the sockets ready for writing and an error message. The error message is "<tt>timeout</tt>" if a timeout condition was met and <tt><b>nil</b></tt> otherwise. The returned tables are doubly keyed both by integers and also by the sockets themselves, to simplify the test if a specific socket has changed status. </p> <p class=note> <b>Note: </b>: <tt>select</tt> can monitor a limited number of sockets, as defined by the constant <tt>socket._SETSIZE</tt>. This number may be as high as 1024 or as low as 64 by default, depending on the system. It is usually possible to change this at compile time. Invoking <tt>select</tt> with a larger number of sockets will raise an error. </p> <p class=note> <b>Important note</b>: a known bug in WinSock causes <tt>select</tt> to fail on non-blocking TCP sockets. The function may return a socket as writable even though the socket is <em>not</em> ready for sending. </p> <p class=note> <b>Another important note</b>: calling select with a server socket in the receive parameter before a call to accept does <em>not</em> guarantee <a href=tcp.html#accept><tt>accept</tt></a> will return immediately. Use the <a href=tcp.html#settimeout><tt>settimeout</tt></a> method or <tt>accept</tt> might block forever. </p> <p class=note> <b>Yet another note</b>: If you close a socket and pass it to <tt>select</tt>, it will be ignored. </p> <p class=note> <b>Using select with non-socket objects</b>: Any object that implements <tt>getfd</tt> and <tt>dirty</tt> can be used with <tt>select</tt>, allowing objects from other libraries to be used within a <tt>socket.select</tt> driven loop. </p> <!-- sink ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id=sink> socket.<b>sink(</b>mode, socket<b>)</b> </p> <p class=description> Creates an <a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a> sink from a stream socket object. </p> <p class=parameters> <tt>Mode</tt> defines the behavior of the sink. The following options are available: </p> <ul> <li> <tt>"http-chunked"</tt>: sends data through socket after applying the <em>chunked transfer coding</em>, closing the socket when done; <li> <tt>"close-when-done"</tt>: sends all received data through the socket, closing the socket when done; <li> <tt>"keep-open"</tt>: sends all received data through the socket, leaving it open when done. </ul> <p> <tt>Socket</tt> is the stream socket object used to send the data. </p> <p class=return> The function returns a sink with the appropriate behavior. </p> <!-- skip ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id=skip> socket.<b>skip(</b>d [, ret<sub>1</sub>, ret<sub>2</sub> ... ret<sub>N</sub>]<b>)</b> </p> <p class=description> Drops a number of arguments and returns the remaining. </p> <p class=parameters> <tt>D</tt> is the number of arguments to drop. <tt>Ret<sub>1</sub></tt> to <tt>ret<sub>N</sub></tt> are the arguments. </p> <p class=return> The function returns <tt>ret<sub>d+1</sub></tt> to <tt>ret<sub>N</sub></tt>. </p> <p class=note> Note: This function is useful to avoid creation of dummy variables: </p> <pre class=example> -- get the status code and separator from SMTP server reply local code, sep = socket.skip(2, string.find(line, "^(%d%d%d)(.?)")) </pre> <!-- sleep ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id=sleep> socket.<b>sleep(</b>time<b>)</b> </p> <p class=description> Freezes the program execution during a given amount of time. </p> <p class=parameters> <tt>Time</tt> is the number of seconds to sleep for. If <tt>time</tt> is negative, the function returns immediately. </p> <!-- source +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id=source> socket.<b>source(</b>mode, socket [, length]<b>)</b> </p> <p class=description> Creates an <a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a> source from a stream socket object. </p> <p class=parameters> <tt>Mode</tt> defines the behavior of the source. The following options are available: </p> <ul> <li> <tt>"http-chunked"</tt>: receives data from socket and removes the <em>chunked transfer coding</em> before returning the data; <li> <tt>"by-length"</tt>: receives a fixed number of bytes from the socket. This mode requires the extra argument <tt>length</tt>; <li> <tt>"until-closed"</tt>: receives data from a socket until the other side closes the connection. </ul> <p> <tt>Socket</tt> is the stream socket object used to receive the data. </p> <p class=return> The function returns a source with the appropriate behavior. </p> <!-- setsize ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id=setsize> socket.<b>_SETSIZE</b> </p> <p class=description> The maximum number of sockets that the <a href=#select><tt>select</tt></a> function can handle. </p> <!-- try ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id=try> socket.<b>try(</b>ret<sub>1</sub> [, ret<sub>2</sub> ... ret<sub>N</sub>]<b>)</b> </p> <p class=description> Throws an exception in case of error. The exception can only be caught by the <a href=#protect><tt>protect</tt></a> function. It does not explode into an error message. </p> <p class=parameters> <tt>Ret<sub>1</sub></tt> to <tt>ret<sub>N</sub></tt> can be arbitrary arguments, but are usually the return values of a function call nested with <tt>try</tt>. </p> <p class=return> The function returns <tt>ret</tt><sub>1</sub> to <tt>ret</tt><sub>N</sub> if <tt>ret</tt><sub>1</sub> is not <tt><b>nil</b></tt>. Otherwise, it calls <tt>error</tt> passing <tt>ret</tt><sub>2</sub>. </p> <pre class=example> -- connects or throws an exception with the appropriate error message c = socket.try(socket.connect("localhost", 80)) </pre> <!-- version ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id=version> socket.<b>_VERSION</b> </p> <p class=description> This constant has a string describing the current LuaSocket version. </p> <!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <div class=footer> <hr> <center> <p class=bar> <a href="index.html">home</a> · <a href="index.html#down">download</a> · <a href="installation.html">installation</a> · <a href="introduction.html">introduction</a> · <a href="reference.html">reference</a> </p> <p> <small> Last modified by Diego Nehab on <br> Thu Apr 20 00:25:54 EDT 2006 </small> </p> </center> </div> </body> </html> PKN��\�4���S�Stcp.htmlnu�[���<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta name="description" content="LuaSocket: The TCP/IP support"> <meta name="keywords" content="Lua, LuaSocket, Socket, TCP, Library, Network, Support"> <title>LuaSocket: TCP/IP support</title> <link rel="stylesheet" href="reference.css" type="text/css"> </head> <body> <!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <div class=header> <hr> <center> <table summary="LuaSocket logo"> <tr><td align=center><a href="http://www.lua.org"> <img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png"> </a></td></tr> <tr><td align=center valign=top>Network support for the Lua language </td></tr> </table> <p class=bar> <a href="index.html">home</a> · <a href="index.html#download">download</a> · <a href="installation.html">installation</a> · <a href="introduction.html">introduction</a> · <a href="reference.html">reference</a> </p> </center> <hr> </div> <!-- tcp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <h2 id="tcp">TCP</h2> <!-- socket.tcp +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="socket.tcp"> socket.<b>tcp()</b> </p> <p class=description> Creates and returns an IPv4 TCP master object. A master object can be transformed into a server object with the method <a href=#listen><tt>listen</tt></a> (after a call to <a href=#bind><tt>bind</tt></a>) or into a client object with the method <a href=#connect><tt>connect</tt></a>. The only other method supported by a master object is the <a href=#close><tt>close</tt></a> method.</p> <p class=return> In case of success, a new master object is returned. In case of error, <b><tt>nil</tt></b> is returned, followed by an error message. </p> <!-- socket.tcp6 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="socket.tcp6"> socket.<b>tcp6()</b> </p> <p class=description> Creates and returns an IPv6 TCP master object. A master object can be transformed into a server object with the method <a href=#listen><tt>listen</tt></a> (after a call to <a href=#bind><tt>bind</tt></a>) or into a client object with the method <a href=#connect><tt>connect</tt></a>. The only other method supported by a master object is the <a href=#close><tt>close</tt></a> method.</p> <p class=return> In case of success, a new master object is returned. In case of error, <b><tt>nil</tt></b> is returned, followed by an error message. </p> <p class=note> Note: The TCP object returned will have the option "<tt>ipv6-v6only</tt>" set to <tt><b>true</b></tt>. </p> <!-- accept +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="accept"> server:<b>accept()</b> </p> <p class=description> Waits for a remote connection on the server object and returns a client object representing that connection. </p> <p class=return> If a connection is successfully initiated, a client object is returned. If a timeout condition is met, the method returns <b><tt>nil</tt></b> followed by the error string '<tt>timeout</tt>'. Other errors are reported by <b><tt>nil</tt></b> followed by a message describing the error. </p> <p class=note> Note: calling <a href=socket.html#select><tt>socket.select</tt></a> with a server object in the <tt>recvt</tt> parameter before a call to <tt>accept</tt> does <em>not</em> guarantee <tt>accept</tt> will return immediately. Use the <a href=#settimeout><tt>settimeout</tt></a> method or <tt>accept</tt> might block until <em>another</em> client shows up. </p> <!-- bind +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="bind"> master:<b>bind(</b>address, port<b>)</b> </p> <p class=description> Binds a master object to <tt>address</tt> and <tt>port</tt> on the local host. <p class=parameters> <tt>Address</tt> can be an IP address or a host name. <tt>Port</tt> must be an integer number in the range [0..64K). If <tt>address</tt> is '<tt>*</tt>', the system binds to all local interfaces using the <tt>INADDR_ANY</tt> constant or <tt>IN6ADDR_ANY_INIT</tt>, according to the family. If <tt>port</tt> is 0, the system automatically chooses an ephemeral port. </p> <p class=return> In case of success, the method returns 1. In case of error, the method returns <b><tt>nil</tt></b> followed by an error message. </p> <p class=note> Note: The function <a href=socket.html#bind><tt>socket.bind</tt></a> is available and is a shortcut for the creation of server sockets. </p> <!-- close ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="close"> master:<b>close()</b><br> client:<b>close()</b><br> server:<b>close()</b> </p> <p class=description> Closes a TCP object. The internal socket used by the object is closed and the local address to which the object was bound is made available to other applications. No further operations (except for further calls to the <tt>close</tt> method) are allowed on a closed socket. </p> <p class=note> Note: It is important to close all used sockets once they are not needed, since, in many systems, each socket uses a file descriptor, which are limited system resources. Garbage-collected objects are automatically closed before destruction, though. </p> <!-- connect ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="connect"> master:<b>connect(</b>address, port<b>)</b> </p> <p class=description> Attempts to connect a master object to a remote host, transforming it into a client object. Client objects support methods <a href=#send><tt>send</tt></a>, <a href=#receive><tt>receive</tt></a>, <a href=#getsockname><tt>getsockname</tt></a>, <a href=#getpeername><tt>getpeername</tt></a>, <a href=#settimeout><tt>settimeout</tt></a>, and <a href=#close><tt>close</tt></a>. </p> <p class=parameters> <tt>Address</tt> can be an IP address or a host name. <tt>Port</tt> must be an integer number in the range [1..64K). </p> <p class=return> In case of error, the method returns <b><tt>nil</tt></b> followed by a string describing the error. In case of success, the method returns 1. </p> <p class=note> Note: The function <a href=socket.html#connect><tt>socket.connect</tt></a> is available and is a shortcut for the creation of client sockets. </p> <p class=note> Note: Starting with LuaSocket 2.0, the <a href=#settimeout><tt>settimeout</tt></a> method affects the behavior of <tt>connect</tt>, causing it to return with an error in case of a timeout. If that happens, you can still call <a href=socket.html#select><tt>socket.select</tt></a> with the socket in the <tt>sendt</tt> table. The socket will be writable when the connection is established. </p> <p class=note> Note: Starting with LuaSocket 3.0, the host name resolution depends on whether the socket was created by <a href=#socket.tcp><tt>socket.tcp</tt></a> or <a href=#socket.tcp6><tt>socket.tcp6</tt></a>. Addresses from the appropriate family are tried in succession until the first success or until the last failure. </p> <!-- getpeername ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="getpeername"> client:<b>getpeername()</b> </p> <p class=description> Returns information about the remote side of a connected client object. </p> <p class=return> Returns a string with the IP address of the peer, the port number that peer is using for the connection, and a string with the family ("<tt>inet</tt>" or "<tt>inet6</tt>"). In case of error, the method returns <b><tt>nil</tt></b>. </p> <p class=note> Note: It makes no sense to call this method on server objects. </p> <!-- getsockname ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="getsockname"> master:<b>getsockname()</b><br> client:<b>getsockname()</b><br> server:<b>getsockname()</b> </p> <p class=description> Returns the local address information associated to the object. </p> <p class=return> The method returns a string with local IP address, a number with the local port, and a string with the family ("<tt>inet</tt>" or "<tt>inet6</tt>"). In case of error, the method returns <b><tt>nil</tt></b>. </p> <!-- getstats +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="getstats"> master:<b>getstats()</b><br> client:<b>getstats()</b><br> server:<b>getstats()</b><br> </p> <p class=description> Returns accounting information on the socket, useful for throttling of bandwidth. </p> <p class=return> The method returns the number of bytes received, the number of bytes sent, and the age of the socket object in seconds. </p> <!-- listen ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="listen"> master:<b>listen(</b>backlog<b>)</b> </p> <p class=description> Specifies the socket is willing to receive connections, transforming the object into a server object. Server objects support the <a href=#accept><tt>accept</tt></a>, <a href=#getsockname><tt>getsockname</tt></a>, <a href=#setoption><tt>setoption</tt></a>, <a href=#settimeout><tt>settimeout</tt></a>, and <a href=#close><tt>close</tt></a> methods. </p> <p class=parameters> The parameter <tt>backlog</tt> specifies the number of client connections that can be queued waiting for service. If the queue is full and another client attempts connection, the connection is refused. </p> <p class=return> In case of success, the method returns 1. In case of error, the method returns <b><tt>nil</tt></b> followed by an error message. </p> <!-- receive ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="receive"> client:<b>receive(</b>[pattern [, prefix]]<b>)</b> </p> <p class=description> Reads data from a client object, according to the specified <em>read pattern</em>. Patterns follow the Lua file I/O format, and the difference in performance between all patterns is negligible. </p> <p class=parameters> <tt>Pattern</tt> can be any of the following: </p> <ul> <li> '<tt>*a</tt>': reads from the socket until the connection is closed. No end-of-line translation is performed; <li> '<tt>*l</tt>': reads a line of text from the socket. The line is terminated by a LF character (ASCII 10), optionally preceded by a CR character (ASCII 13). The CR and LF characters are not included in the returned line. In fact, <em>all</em> CR characters are ignored by the pattern. This is the default pattern; <li> <tt>number</tt>: causes the method to read a specified <tt>number</tt> of bytes from the socket. </ul> <p class=parameters> <tt>Prefix</tt> is an optional string to be concatenated to the beginning of any received data before return. </p> <p class=return> If successful, the method returns the received pattern. In case of error, the method returns <tt><b>nil</b></tt> followed by an error message, followed by a (possibly empty) string containing the partial that was received. The error message can be the string '<tt>closed</tt>' in case the connection was closed before the transmission was completed or the string '<tt>timeout</tt>' in case there was a timeout during the operation. </p> <p class=note> <b>Important note</b>: This function was changed <em>severely</em>. It used to support multiple patterns (but I have never seen this feature used) and now it doesn't anymore. Partial results used to be returned in the same way as successful results. This last feature violated the idea that all functions should return <tt><b>nil</b></tt> on error. Thus it was changed too. </p> <!-- send +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="send"> client:<b>send(</b>data [, i [, j]]<b>)</b> </p> <p class=description> Sends <tt>data</tt> through client object. </p> <p class=parameters> <tt>Data</tt> is the string to be sent. The optional arguments <tt>i</tt> and <tt>j</tt> work exactly like the standard <tt>string.sub</tt> Lua function to allow the selection of a substring to be sent. </p> <p class=return> If successful, the method returns the index of the last byte within <tt>[i, j]</tt> that has been sent. Notice that, if <tt>i</tt> is 1 or absent, this is effectively the total number of bytes sent. In case of error, the method returns <b><tt>nil</tt></b>, followed by an error message, followed by the index of the last byte within <tt>[i, j]</tt> that has been sent. You might want to try again from the byte following that. The error message can be '<tt>closed</tt>' in case the connection was closed before the transmission was completed or the string '<tt>timeout</tt>' in case there was a timeout during the operation. </p> <p class=note> Note: Output is <em>not</em> buffered. For small strings, it is always better to concatenate them in Lua (with the '<tt>..</tt>' operator) and send the result in one call instead of calling the method several times. </p> <!-- setoption ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="setoption"> client:<b>setoption(</b>option [, value]<b>)</b><br> server:<b>setoption(</b>option [, value]<b>)</b> </p> <p class=description> Sets options for the TCP object. Options are only needed by low-level or time-critical applications. You should only modify an option if you are sure you need it. </p> <p class=parameters> <tt>Option</tt> is a string with the option name, and <tt>value</tt> depends on the option being set: <ul> <li> '<tt>keepalive</tt>': Setting this option to <tt>true</tt> enables the periodic transmission of messages on a connected socket. Should the connected party fail to respond to these messages, the connection is considered broken and processes using the socket are notified; <li> '<tt>linger</tt>': Controls the action taken when unsent data are queued on a socket and a close is performed. The value is a table with a boolean entry '<tt>on</tt>' and a numeric entry for the time interval '<tt>timeout</tt>' in seconds. If the '<tt>on</tt>' field is set to <tt>true</tt>, the system will block the process on the close attempt until it is able to transmit the data or until '<tt>timeout</tt>' has passed. If '<tt>on</tt>' is <tt>false</tt> and a close is issued, the system will process the close in a manner that allows the process to continue as quickly as possible. I do not advise you to set this to anything other than zero; <li> '<tt>reuseaddr</tt>': Setting this option indicates that the rules used in validating addresses supplied in a call to <a href=#bind><tt>bind</tt></a> should allow reuse of local addresses; <li> '<tt>tcp-nodelay</tt>': Setting this option to <tt>true</tt> disables the Nagle's algorithm for the connection; <li> '<tt>ipv6-v6only</tt>': Setting this option to <tt>true</tt> restricts an <tt>inet6</tt> socket to sending and receiving only IPv6 packets. </ul> <p class=return> The method returns 1 in case of success, or <b><tt>nil</tt></b> followed by an error message otherwise. </p> <p class=note> Note: The descriptions above come from the man pages. </p> <!-- getoption ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="getoption"> client:<b>getoption(</b>option)</b><br> server:<b>getoption(</b>option)</b> </p> <p class=description> Gets options for the TCP object. See <a href=#setoption><tt>setoption</tt></a> for description of the option names and values. </p> <p class=parameters> <tt>Option</tt> is a string with the option name. <ul> <li> '<tt>keepalive</tt>' <li> '<tt>linger</tt>' <li> '<tt>reuseaddr</tt>' <li> '<tt>tcp-nodelay</tt>' </ul> <p class=return> The method returns the option <tt>value</tt> in case of success, or <b><tt>nil</tt></b> followed by an error message otherwise. </p> <!-- setstats +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="setstats"> master:<b>setstats(</b>received, sent, age<b>)</b><br> client:<b>setstats(</b>received, sent, age<b>)</b><br> server:<b>setstats(</b>received, sent, age<b>)</b><br> </p> <p class=description> Resets accounting information on the socket, useful for throttling of bandwidth. </p> <p class=parameters> <tt>Received</tt> is a number with the new number of bytes received. <tt>Sent</tt> is a number with the new number of bytes sent. <tt>Age</tt> is the new age in seconds. </p> <p class=return> The method returns 1 in case of success and <tt><b>nil</b></tt> otherwise. </p> <!-- settimeout +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="settimeout"> master:<b>settimeout(</b>value [, mode]<b>)</b><br> client:<b>settimeout(</b>value [, mode]<b>)</b><br> server:<b>settimeout(</b>value [, mode]<b>)</b> </p> <p class=description> Changes the timeout values for the object. By default, all I/O operations are blocking. That is, any call to the methods <a href=#send><tt>send</tt></a>, <a href=#receive><tt>receive</tt></a>, and <a href=#accept><tt>accept</tt></a> will block indefinitely, until the operation completes. The <tt>settimeout</tt> method defines a limit on the amount of time the I/O methods can block. When a timeout is set and the specified amount of time has elapsed, the affected methods give up and fail with an error code. </p> <p class=parameters> The amount of time to wait is specified as the <tt>value</tt> parameter, in seconds. There are two timeout modes and both can be used together for fine tuning: </p> <ul> <li> '<tt>b</tt>': <em>block</em> timeout. Specifies the upper limit on the amount of time LuaSocket can be blocked by the operating system while waiting for completion of any single I/O operation. This is the default mode;</li> <li> '<tt>t</tt>': <em>total</em> timeout. Specifies the upper limit on the amount of time LuaSocket can block a Lua script before returning from a call.</li> </ul> <p class=parameters> The <b><tt>nil</tt></b> timeout <tt>value</tt> allows operations to block indefinitely. Negative timeout values have the same effect. </p> <p class=note> Note: although timeout values have millisecond precision in LuaSocket, large blocks can cause I/O functions not to respect timeout values due to the time the library takes to transfer blocks to and from the OS and to and from the Lua interpreter. Also, function that accept host names and perform automatic name resolution might be blocked by the resolver for longer than the specified timeout value. </p> <p class=note> Note: The old <tt>timeout</tt> method is deprecated. The name has been changed for sake of uniformity, since all other method names already contained verbs making their imperative nature obvious. </p> <!-- shutdown +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="shutdown"> client:<b>shutdown(</b>mode<b>)</b><br> </p> <p class=description> Shuts down part of a full-duplex connection. </p> <p class=parameters> Mode tells which way of the connection should be shut down and can take the value: <ul> <li>"<tt>both</tt>": disallow further sends and receives on the object. This is the default mode; <li>"<tt>send</tt>": disallow further sends on the object; <li>"<tt>receive</tt>": disallow further receives on the object. </ul> <p class=return> This function returns 1. </p> <!-- dirty +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="dirty"> master:<b>dirty()</b><br> client:<b>dirty()</b><br> server:<b>dirty()</b> </p> <p class=description> Check the read buffer status. </p> <p class=return> Returns <tt>true</tt> if there is any data in the read buffer, <tt>false</tt> otherwise. </p> <p class=note> Note: <b>This is an internal method, any use is unlikely to be portable.</b> </p> <!-- getfd +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="getfd"> master:<b>getfd()</b><br> client:<b>getfd()</b><br> server:<b>getfd()</b> </p> <p class=description> Returns the underling socket descriptor or handle associated to the object. </p> <p class=return> The descriptor or handle. In case the object has been closed, the return will be -1. </p> <p class=note> Note: <b>This is an internal method, any use is unlikely to be portable.</b> </p> <!-- setfd +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="setfd"> master:<b>setfd(</b>fd<b>)</b><br> client:<b>setfd(</b>fd<b>)</b><br> server:<b>setfd(</b>fd<b>)</b> </p> <p class=description> Sets the underling socket descriptor or handle associated to the object. The current one is simply replaced, not closed, and no other change to the object state is made. </p> <p class=return> No return value. </p> <p class=note> Note: <b>This is an internal method, any use is unlikely to be portable.</b> </p> <!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <div class=footer> <hr> <center> <p class=bar> <a href="index.html">home</a> · <a href="index.html#down">download</a> · <a href="installation.html">installation</a> · <a href="introduction.html">introduction</a> · <a href="reference.html">reference</a> </p> <p> <small> Last modified by Diego Nehab on <br> Thu Apr 20 00:25:57 EDT 2006 </small> </p> </center> </div> </body> </html> PKN��\4�;BBudp.htmlnu�[���<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta name="description" content="LuaSocket: The UDP support"> <meta name="keywords" content="Lua, LuaSocket, Socket, UDP, Library, Network, Support"> <title>LuaSocket: UDP support</title> <link rel="stylesheet" href="reference.css" type="text/css"> </head> <body> <!-- header ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <div class=header> <hr> <center> <table summary="LuaSocket logo"> <tr><td align=center><a href="http://www.lua.org"> <img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png"> </a></td></tr> <tr><td align=center valign=top>Network support for the Lua language </td></tr> </table> <p class=bar> <a href="index.html">home</a> · <a href="index.html#download">download</a> · <a href="installation.html">installation</a> · <a href="introduction.html">introduction</a> · <a href="reference.html">reference</a> </p> </center> <hr> </div> <!-- udp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <h2 id="udp">UDP</h2> <!-- socket.udp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class="name" id="socket.udp"> socket.<b>udp()</b> </p> <p class="description"> Creates and returns an unconnected IPv4 UDP object. Unconnected objects support the <a href="#sendto"><tt>sendto</tt></a>, <a href="#receive"><tt>receive</tt></a>, <a href="#receivefrom"><tt>receivefrom</tt></a>, <a href="#getoption"><tt>getoption</tt></a>, <a href="#getsockname"><tt>getsockname</tt></a>, <a href="#setoption"><tt>setoption</tt></a>, <a href="#settimeout"><tt>settimeout</tt></a>, <a href="#setpeername"><tt>setpeername</tt></a>, <a href="#setsockname"><tt>setsockname</tt></a>, and <a href="#close"><tt>close</tt></a>. The <a href="#setpeername"><tt>setpeername</tt></a> is used to connect the object. </p> <p class="return"> In case of success, a new unconnected UDP object returned. In case of error, <b><tt>nil</tt></b> is returned, followed by an error message. </p> <!-- socket.udp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class="name" id="socket.udp6"> socket.<b>udp6()</b> </p> <p class="description"> Creates and returns an unconnected IPv6 UDP object. Unconnected objects support the <a href="#sendto"><tt>sendto</tt></a>, <a href="#receive"><tt>receive</tt></a>, <a href="#receivefrom"><tt>receivefrom</tt></a>, <a href="#getoption"><tt>getoption</tt></a>, <a href="#getsockname"><tt>getsockname</tt></a>, <a href="#setoption"><tt>setoption</tt></a>, <a href="#settimeout"><tt>settimeout</tt></a>, <a href="#setpeername"><tt>setpeername</tt></a>, <a href="#setsockname"><tt>setsockname</tt></a>, and <a href="#close"><tt>close</tt></a>. The <a href="#setpeername"><tt>setpeername</tt></a> is used to connect the object. </p> <p class="return"> In case of success, a new unconnected UDP object returned. In case of error, <b><tt>nil</tt></b> is returned, followed by an error message. </p> <p class=note> Note: The TCP object returned will have the option "<tt>ipv6-v6only</tt>" set to <tt><b>true</b></tt>. </p> <!-- close +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <!-- close +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class="name" id="close"> connected:<b>close()</b><br> unconnected:<b>close()</b> </p> <p class="description"> Closes a UDP object. The internal socket used by the object is closed and the local address to which the object was bound is made available to other applications. No further operations (except for further calls to the <tt>close</tt> method) are allowed on a closed socket. </p> <p class="note"> Note: It is important to close all used sockets once they are not needed, since, in many systems, each socket uses a file descriptor, which are limited system resources. Garbage-collected objects are automatically closed before destruction, though. </p> <!-- getpeername +++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class="name" id="getpeername"> connected:<b>getpeername()</b> </p> <p class="description"> Retrieves information about the peer associated with a connected UDP object. </p> <p class=return> Returns a string with the IP address of the peer, the port number that peer is using for the connection, and a string with the family ("<tt>inet</tt>" or "<tt>inet6</tt>"). In case of error, the method returns <b><tt>nil</tt></b>. </p> <p class="note"> Note: It makes no sense to call this method on unconnected objects. </p> <!-- getsockname +++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class="name" id="getsockname"> connected:<b>getsockname()</b><br> unconnected:<b>getsockname()</b> </p> <p class="description"> Returns the local address information associated to the object. </p> <p class=return> The method returns a string with local IP address, a number with the local port, and a string with the family ("<tt>inet</tt>" or "<tt>inet6</tt>"). In case of error, the method returns <b><tt>nil</tt></b>. </p> <p class="note"> Note: UDP sockets are not bound to any address until the <a href="#setsockname"><tt>setsockname</tt></a> or the <a href="#sendto"><tt>sendto</tt></a> method is called for the first time (in which case it is bound to an ephemeral port and the wild-card address). </p> <!-- receive +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class="name" id="receive"> connected:<b>receive(</b>[size]<b>)</b><br> unconnected:<b>receive(</b>[size]<b>)</b> </p> <p class="description"> Receives a datagram from the UDP object. If the UDP object is connected, only datagrams coming from the peer are accepted. Otherwise, the returned datagram can come from any host. </p> <p class="parameters"> The optional <tt>size</tt> parameter specifies the maximum size of the datagram to be retrieved. If there are more than <tt>size</tt> bytes available in the datagram, the excess bytes are discarded. If there are less then <tt>size</tt> bytes available in the current datagram, the available bytes are returned. If <tt>size</tt> is omitted, the maximum datagram size is used (which is currently limited by the implementation to 8192 bytes). </p> <p class="return"> In case of success, the method returns the received datagram. In case of timeout, the method returns <b><tt>nil</tt></b> followed by the string '<tt>timeout</tt>'. </p> <!-- receivefrom +++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class="name" id="receivefrom"> unconnected:<b>receivefrom(</b>[size]<b>)</b> </p> <p class="description"> Works exactly as the <a href="#receive"><tt>receive</tt></a> method, except it returns the IP address and port as extra return values (and is therefore slightly less efficient). </p> <!-- getoption +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class="name" id="getoption"> connected:<b>getoption()</b><br> unconnected:<b>getoption()</b> </p> <p class="description"> Gets an option value from the UDP object. See <a href=#setoption><tt>setoption</tt></a> for description of the option names and values. </p> <p class="parameters"><tt>Option</tt> is a string with the option name. <ul> <li> '<tt>dontroute</tt>' <li> '<tt>broadcast</tt>' <li> '<tt>reuseaddr</tt>' <li> '<tt>reuseport</tt>' <li> '<tt>ip-multicast-loop</tt>' <li> '<tt>ipv6-v6only</tt>' <li> '<tt>ip-multicast-if</tt>' <li> '<tt>ip-multicast-ttl</tt>' <li> '<tt>ip-add-membership</tt>' <li> '<tt>ip-drop-membership</tt>' </ul> </p> <p class=return> The method returns the option <tt>value</tt> in case of success, or <b><tt>nil</tt></b> followed by an error message otherwise. </p> <!-- send ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class="name" id="send"> connected:<b>send(</b>datagram<b>)</b> </p> <p class="description"> Sends a datagram to the UDP peer of a connected object. </p> <p class="parameters"> <tt>Datagram</tt> is a string with the datagram contents. The maximum datagram size for UDP is 64K minus IP layer overhead. However datagrams larger than the link layer packet size will be fragmented, which may deteriorate performance and/or reliability. </p> <p class="return"> If successful, the method returns 1. In case of error, the method returns <b><tt>nil</tt></b> followed by an error message. </p> <p class="note"> Note: In UDP, the <tt>send</tt> method never blocks and the only way it can fail is if the underlying transport layer refuses to send a message to the specified address (i.e. no interface accepts the address). </p> <!-- sendto ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class="name" id="sendto"> unconnected:<b>sendto(</b>datagram, ip, port<b>)</b> </p> <p class="description"> Sends a datagram to the specified IP address and port number. </p> <p class="parameters"> <tt>Datagram</tt> is a string with the datagram contents. The maximum datagram size for UDP is 64K minus IP layer overhead. However datagrams larger than the link layer packet size will be fragmented, which may deteriorate performance and/or reliability. <tt>Ip</tt> is the IP address of the recipient. Host names are <em>not</em> allowed for performance reasons. <tt>Port</tt> is the port number at the recipient. </p> <p class="return"> If successful, the method returns 1. In case of error, the method returns <b><tt>nil</tt></b> followed by an error message. </p> <p class="note"> Note: In UDP, the <tt>send</tt> method never blocks and the only way it can fail is if the underlying transport layer refuses to send a message to the specified address (i.e. no interface accepts the address). </p> <!-- setpeername +++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class="name" id="setpeername"> connected:<b>setpeername(</b>'*'<b>)</b><br> unconnected:<b>setpeername(</b>address, port<b>)</b> </p> <p class="description"> Changes the peer of a UDP object. This method turns an unconnected UDP object into a connected UDP object or vice versa. </p> <p class="description"> For connected objects, outgoing datagrams will be sent to the specified peer, and datagrams received from other peers will be discarded by the OS. Connected UDP objects must use the <a href="#send"><tt>send</tt></a> and <a href="#receive"><tt>receive</tt></a> methods instead of <a href="#sendto"><tt>sendto</tt></a> and <a href="#receivefrom"><tt>receivefrom</tt></a>. </p> <p class="parameters"> <tt>Address</tt> can be an IP address or a host name. <tt>Port</tt> is the port number. If <tt>address</tt> is '<tt>*</tt>' and the object is connected, the peer association is removed and the object becomes an unconnected object again. In that case, the <tt>port</tt> argument is ignored. </p> <p class="return"> In case of error the method returns <b><tt>nil</tt></b> followed by an error message. In case of success, the method returns 1. </p> <p class="note"> Note: Since the address of the peer does not have to be passed to and from the OS, the use of connected UDP objects is recommended when the same peer is used for several transmissions and can result in up to 30% performance gains. </p> <p class=note> Note: Starting with LuaSocket 3.0, the host name resolution depends on whether the socket was created by <a href=#socket.udp><tt>socket.udp</tt></a> or <a href=#socket.udp6><tt>socket.udp6</tt></a>. Addresses from the appropriate family are tried in succession until the first success or until the last failure. </p> <!-- setsockname +++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class="name" id="setsockname"> unconnected:<b>setsockname(</b>address, port<b>)</b> </p> <p class="description"> Binds the UDP object to a local address. </p> <p class="parameters"> <tt>Address</tt> can be an IP address or a host name. If <tt>address</tt> is '<tt>*</tt>' the system binds to all local interfaces using the constant <tt>INADDR_ANY</tt>. If <tt>port</tt> is 0, the system chooses an ephemeral port. </p> <p class="return"> If successful, the method returns 1. In case of error, the method returns <b><tt>nil</tt></b> followed by an error message. </p> <p class="note"> Note: This method can only be called before any datagram is sent through the UDP object, and only once. Otherwise, the system automatically binds the object to all local interfaces and chooses an ephemeral port as soon as the first datagram is sent. After the local address is set, either automatically by the system or explicitly by <tt>setsockname</tt>, it cannot be changed. </p> <!-- setoption +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class="name" id="setoption"> connected:<b>setoption(</b>option [, value]<b>)</b><br> unconnected:<b>setoption(</b>option [, value]<b>)</b> </p> <p class="description"> Sets options for the UDP object. Options are only needed by low-level or time-critical applications. You should only modify an option if you are sure you need it.</p> <p class="parameters"><tt>Option</tt> is a string with the option name, and <tt>value</tt> depends on the option being set: </p> <ul> <li> '<tt>dontroute</tt>': Indicates that outgoing messages should bypass the standard routing facilities. Receives a boolean value; <li> '<tt>broadcast</tt>': Requests permission to send broadcast datagrams on the socket. Receives a boolean value; <li> '<tt>reuseaddr</tt>': Indicates that the rules used in validating addresses supplied in a <tt>bind()</tt> call should allow reuse of local addresses. Receives a boolean value; <li> '<tt>reuseport</tt>': Allows completely duplicate bindings by multiple processes if they all set '<tt>reuseport</tt>' before binding the port. Receives a boolean value; <li> '<tt>ip-multicast-loop</tt>': Specifies whether or not a copy of an outgoing multicast datagram is delivered to the sending host as long as it is a member of the multicast group. Receives a boolean value; <li> '<tt>ipv6-v6only</tt>': Specifies whether to restrict <tt>inet6</tt> sockets to sending and receiving only IPv6 packets. Receive a boolean value; <li> '<tt>ip-multicast-if</tt>': Sets the interface over which outgoing multicast datagrams are sent. Receives an IP address; <li> '<tt>ip-multicast-ttl</tt>': Sets the Time To Live in the IP header for outgoing multicast datagrams. Receives a number; <li> '<tt>ip-add-membership</tt>': Joins the multicast group specified. Receives a table with fields <tt>multiaddr</tt> and <tt>interface</tt>, each containing an IP address; <li> '<tt>ip-drop-membership</tt>': Leaves the multicast group specified. Receives a table with fields <tt>multiaddr</tt> and <tt>interface</tt>, each containing an IP address. </ul> <p class="return"> The method returns 1 in case of success, or <b><tt>nil</tt></b> followed by an error message otherwise. </p> <p class=note> Note: The descriptions above come from the man pages. </p> <!-- settimeout +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class="name" id="settimeout"> connected:<b>settimeout(</b>value<b>)</b><br> unconnected:<b>settimeout(</b>value<b>)</b> </p> <p class="description"> Changes the timeout values for the object. By default, the <a href="#receive"><tt>receive</tt></a> and <a href="#receivefrom"><tt>receivefrom</tt></a> operations are blocking. That is, any call to the methods will block indefinitely, until data arrives. The <tt>settimeout</tt> function defines a limit on the amount of time the functions can block. When a timeout is set and the specified amount of time has elapsed, the affected methods give up and fail with an error code. </p> <p class="parameters"> The amount of time to wait is specified as the <tt>value</tt> parameter, in seconds. The <b><tt>nil</tt></b> timeout <tt>value</tt> allows operations to block indefinitely. Negative timeout values have the same effect. </p> <p class="note"> Note: In UDP, the <a href="#send"><tt>send</tt></a> and <a href="#sentdo"><tt>sendto</tt></a> methods never block (the datagram is just passed to the OS and the call returns immediately). Therefore, the <tt>settimeout</tt> method has no effect on them. </p> <p class="note"> Note: The old <tt>timeout</tt> method is deprecated. The name has been changed for sake of uniformity, since all other method names already contained verbs making their imperative nature obvious. </p> <!-- footer ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <div class=footer> <hr> <center> <p class=bar> <a href="index.html">home</a> · <a href="index.html#download">download</a> · <a href="installation.html">installation</a> · <a href="introduction.html">introduction</a> · <a href="reference.html">reference</a> </p> <p> <small> Last modified by Diego Nehab on <br> Thu Apr 20 00:26:01 EDT 2006 </small> </p> </center> </div> </body> </html> PKN��\ Rj�� � url.htmlnu�[���<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta name="description" content="LuaSocket: URL manipulation"> <meta name="keywords" content="Lua, LuaSocket, URL, Library, Link, Network, Support"> <title>LuaSocket: URL support</title> <link rel="stylesheet" href="reference.css" type="text/css"> </head> <body> <!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <div class=header> <hr> <center> <table summary="LuaSocket logo"> <tr><td align=center><a href="http://www.lua.org"> <img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png"> </a></td></tr> <tr><td align=center valign=top>Network support for the Lua language </td></tr> </table> <p class=bar> <a href="index.html">home</a> · <a href="index.html#download">download</a> · <a href="installation.html">installation</a> · <a href="introduction.html">introduction</a> · <a href="reference.html">reference</a> </p> </center> <hr> </div> <!-- url ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <h2 id="url">URL</h2> <p> The <tt>url</tt> namespace provides functions to parse, protect, and build URLs, as well as functions to compose absolute URLs from base and relative URLs, according to <a href="http://www.ietf.org/rfc/rfc2396.txt">RFC 2396</a>. </p> <p> To obtain the <tt>url</tt> namespace, run: </p> <pre class=example> -- loads the URL module local url = require("socket.url") </pre> <p> An URL is defined by the following grammar: </p> <blockquote> <tt> <url> ::= [<scheme>:][//<authority>][/<path>][;<params>][?<query>][#<fragment>]<br> <authority> ::= [<userinfo>@]<host>[:<port>]<br> <userinfo> ::= <user>[:<password>]<br> <path> ::= {<segment>/}<segment><br> </tt> </blockquote> <!-- absolute +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="absolute"> url.<b>absolute(</b>base, relative<b>)</b> </p> <p class=description> Builds an absolute URL from a base URL and a relative URL. </p> <p class=parameters> <tt>Base</tt> is a string with the base URL or a parsed URL table. <tt>Relative</tt> is a string with the relative URL. </p> <p class=return> The function returns a string with the absolute URL. </p> <p class=note> Note: The rules that govern the composition are fairly complex, and are described in detail in <a href="http://www.ietf.org/rfc/rfc2396.txt">RFC 2396</a>. The example bellow should give an idea of what the rules are. </p> <pre class=example> http://a/b/c/d;p?q + g:h = g:h g = http://a/b/c/g ./g = http://a/b/c/g g/ = http://a/b/c/g/ /g = http://a/g //g = http://g ?y = http://a/b/c/?y g?y = http://a/b/c/g?y #s = http://a/b/c/d;p?q#s g#s = http://a/b/c/g#s g?y#s = http://a/b/c/g?y#s ;x = http://a/b/c/;x g;x = http://a/b/c/g;x g;x?y#s = http://a/b/c/g;x?y#s . = http://a/b/c/ ./ = http://a/b/c/ .. = http://a/b/ ../ = http://a/b/ ../g = http://a/b/g ../.. = http://a/ ../../ = http://a/ ../../g = http://a/g </pre> <!-- build ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="build"> url.<b>build(</b>parsed_url<b>)</b> </p> <p class=description> Rebuilds an URL from its parts. </p> <p class=parameters> <tt>Parsed_url</tt> is a table with same components returned by <a href="#parse"><tt>parse</tt></a>. Lower level components, if specified, take precedence over high level components of the URL grammar. </p> <p class=return> The function returns a string with the built URL. </p> <!-- build_path +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="build_path"> url.<b>build_path(</b>segments, unsafe<b>)</b> </p> <p class=description> Builds a <tt><path></tt> component from a list of <tt><segment></tt> parts. Before composition, any reserved characters found in a segment are escaped into their protected form, so that the resulting path is a valid URL path component. </p> <p class=parameters> <tt>Segments</tt> is a list of strings with the <tt><segment></tt> parts. If <tt>unsafe</tt> is anything but <b><tt>nil</tt></b>, reserved characters are left untouched. </p> <p class=return> The function returns a string with the built <tt><path></tt> component. </p> <!-- escape +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="escape"> url.<b>escape(</b>content<b>)</b> </p> <p class=description> Applies the URL escaping content coding to a string Each byte is encoded as a percent character followed by the two byte hexadecimal representation of its integer value. </p> <p class=parameters> <tt>Content</tt> is the string to be encoded. </p> <p class=result> The function returns the encoded string. </p> <pre class=example> -- load url module url = require("socket.url") code = url.escape("/#?;") -- code = "%2f%23%3f%3b" </pre> <!-- parse ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="parse"> url.<b>parse(</b>url, default<b>)</b> </p> <p class=description> Parses an URL given as a string into a Lua table with its components. </p> <p class=parameters> <tt>Url</tt> is the URL to be parsed. If the <tt>default</tt> table is present, it is used to store the parsed fields. Only fields present in the URL are overwritten. Therefore, this table can be used to pass default values for each field. </p> <p class=return> The function returns a table with all the URL components: </p> <blockquote><tt> parsed_url = {<br> url = <i>string</i>,<br> scheme = <i>string</i>,<br> authority = <i>string</i>,<br> path = <i>string</i>,<br> params = <i>string</i>,<br> query = <i>string</i>,<br> fragment = <i>string</i>,<br> userinfo = <i>string</i>,<br> host = <i>string</i>,<br> port = <i>string</i>,<br> user = <i>string</i>,<br> password = <i>string</i><br> } </tt></blockquote> <pre class=example> -- load url module url = require("socket.url") parsed_url = url.parse("http://www.example.com/cgilua/index.lua?a=2#there") -- parsed_url = { -- scheme = "http", -- authority = "www.example.com", -- path = "/cgilua/index.lua" -- query = "a=2", -- fragment = "there", -- host = "www.puc-rio.br", -- } parsed_url = url.parse("ftp://root:passwd@unsafe.org/pub/virus.exe;type=i") -- parsed_url = { -- scheme = "ftp", -- authority = "root:passwd@unsafe.org", -- path = "/pub/virus.exe", -- params = "type=i", -- userinfo = "root:passwd", -- host = "unsafe.org", -- user = "root", -- password = "passwd", -- } </pre> <!-- parse_path +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="parse_path"> url.<b>parse_path(</b>path<b>)</b> </p> <p class=description> Breaks a <tt><path></tt> URL component into all its <tt><segment></tt> parts. </p> <p class=description> <tt>Path</tt> is a string with the path to be parsed. </p> <p class=return> Since some characters are reserved in URLs, they must be escaped whenever present in a <tt><path></tt> component. Therefore, before returning a list with all the parsed segments, the function removes escaping from all of them. </p> <!-- unescape +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <p class=name id="unescape"> url.<b>unescape(</b>content<b>)</b> </p> <p class=description> Removes the URL escaping content coding from a string. </p> <p class=parameters> <tt>Content</tt> is the string to be decoded. </p> <p class=return> The function returns the decoded string. </p> <!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <div class=footer> <hr> <center> <p class=bar> <a href="index.html">home</a> · <a href="index.html#down">download</a> · <a href="installation.html">installation</a> · <a href="introduction.html">introduction</a> · <a href="reference.html">reference</a> </p> <p> <small> Last modified by Diego Nehab on <br> Thu Apr 20 00:26:05 EDT 2006 </small> </p> </center> </div> </body> </html> PKN��\�)����READMEnu�[���PKN��\��ξff#dns.htmlnu�[���PKN��\�b�]%]%�ftp.htmlnu�[���PKN��\s�if�,�, V9http.htmlnu�[���PKN��\>�-�� Hfindex.htmlnu�[���PKN��\-) D++�installation.htmlnu�[���PKN��\I���0�0�introduction.htmlnu�[���PKN��\=]aڸ*�* Q�ltn12.htmlnu�[���PKN��\��TX�� C�lua05.pptnu�[���PKN��\l����-�- |�luasocket.pngnu�[���PKN��\~�@�P7P7 ��mime.htmlnu�[���PKN��\j��� �reference.cssnu�[���PKN��\�ߝ�� �reference.htmlnu�[���PKN��\e�f��8�8 �smtp.htmlnu�[���PKN��\���*6*6�Ssocket.htmlnu�[���PKN��\�4���S�S+�tcp.htmlnu�[���PKN��\4�;BB5�udp.htmlnu�[���PKN��\ Rj�� � � url.htmlnu�[���PK;�A
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