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import {max, range, tickStep} from "d3-array";
import {slice} from "./array";
import {blurX, blurY} from "./blur";
import constant from "./constant";
import contours from "./contours";

function defaultX(d) {
  return d[0];
}

function defaultY(d) {
  return d[1];
}

function defaultWeight() {
  return 1;
}

export default function() {
  var x = defaultX,
      y = defaultY,
      weight = defaultWeight,
      dx = 960,
      dy = 500,
      r = 20, // blur radius
      k = 2, // log2(grid cell size)
      o = r * 3, // grid offset, to pad for blur
      n = (dx + o * 2) >> k, // grid width
      m = (dy + o * 2) >> k, // grid height
      threshold = constant(20);

  function density(data) {
    var values0 = new Float32Array(n * m),
        values1 = new Float32Array(n * m);

    data.forEach(function(d, i, data) {
      var xi = (+x(d, i, data) + o) >> k,
          yi = (+y(d, i, data) + o) >> k,
          wi = +weight(d, i, data);
      if (xi >= 0 && xi < n && yi >= 0 && yi < m) {
        values0[xi + yi * n] += wi;
      }
    });

    // TODO Optimize.
    blurX({width: n, height: m, data: values0}, {width: n, height: m, data: values1}, r >> k);
    blurY({width: n, height: m, data: values1}, {width: n, height: m, data: values0}, r >> k);
    blurX({width: n, height: m, data: values0}, {width: n, height: m, data: values1}, r >> k);
    blurY({width: n, height: m, data: values1}, {width: n, height: m, data: values0}, r >> k);
    blurX({width: n, height: m, data: values0}, {width: n, height: m, data: values1}, r >> k);
    blurY({width: n, height: m, data: values1}, {width: n, height: m, data: values0}, r >> k);

    var tz = threshold(values0);

    // Convert number of thresholds into uniform thresholds.
    if (!Array.isArray(tz)) {
      var stop = max(values0);
      tz = tickStep(0, stop, tz);
      tz = range(0, Math.floor(stop / tz) * tz, tz);
      tz.shift();
    }

    return contours()
        .thresholds(tz)
        .size([n, m])
      (values0)
        .map(transform);
  }

  function transform(geometry) {
    geometry.value *= Math.pow(2, -2 * k); // Density in points per square pixel.
    geometry.coordinates.forEach(transformPolygon);
    return geometry;
  }

  function transformPolygon(coordinates) {
    coordinates.forEach(transformRing);
  }

  function transformRing(coordinates) {
    coordinates.forEach(transformPoint);
  }

  // TODO Optimize.
  function transformPoint(coordinates) {
    coordinates[0] = coordinates[0] * Math.pow(2, k) - o;
    coordinates[1] = coordinates[1] * Math.pow(2, k) - o;
  }

  function resize() {
    o = r * 3;
    n = (dx + o * 2) >> k;
    m = (dy + o * 2) >> k;
    return density;
  }

  density.x = function(_) {
    return arguments.length ? (x = typeof _ === "function" ? _ : constant(+_), density) : x;
  };

  density.y = function(_) {
    return arguments.length ? (y = typeof _ === "function" ? _ : constant(+_), density) : y;
  };

  density.weight = function(_) {
    return arguments.length ? (weight = typeof _ === "function" ? _ : constant(+_), density) : weight;
  };

  density.size = function(_) {
    if (!arguments.length) return [dx, dy];
    var _0 = Math.ceil(_[0]), _1 = Math.ceil(_[1]);
    if (!(_0 >= 0) && !(_0 >= 0)) throw new Error("invalid size");
    return dx = _0, dy = _1, resize();
  };

  density.cellSize = function(_) {
    if (!arguments.length) return 1 << k;
    if (!((_ = +_) >= 1)) throw new Error("invalid cell size");
    return k = Math.floor(Math.log(_) / Math.LN2), resize();
  };

  density.thresholds = function(_) {
    return arguments.length ? (threshold = typeof _ === "function" ? _ : Array.isArray(_) ? constant(slice.call(_)) : constant(_), density) : threshold;
  };

  density.bandwidth = function(_) {
    if (!arguments.length) return Math.sqrt(r * (r + 1));
    if (!((_ = +_) >= 0)) throw new Error("invalid bandwidth");
    return r = Math.round((Math.sqrt(4 * _ * _ + 1) - 1) / 2), resize();
  };

  return density;
}